Image by Tinek
О Lion'е и Shadow Shaman'е часто думают как о взаимозаменяемых героях. Они—дисебйлеры, которых берут в играх против мобильных оппонентов, или когда вам не хватает контроля в драках. И оба эти героя стали заметно сильнее в 7.07, в связи с изменениями механики полиморфа.
Однако, несмотря на схожести, герои весьма разные, особенно в нынешней мете. Введение в игру талантов еще более разнообразило персонажей, и выбор между ними не ограничивается вопросом: "нужен ли нам еще Пуш-потенциал?". Сегодня мы бы хотели поговорить о различиях между героями и обсудить, когда именно стоит брать каждого из них.
Между винрейтами героев есть достаточно большая разница—Шаман выигрывает почти на 7% больше игр. И если бы герои действительно были бы взаимозаменяемыми, дискуссия могла бы закончиться на этом предложении.
Однако такой вывод, несмотря на некую обоснованность, верен не всегда. Да, Шаман действительно лучше в большинстве случаев в нынешней мете. Он лучше отгоняет вражеского оффлейнера, за счёт сильного и недорогого нюка и высокой базовой атаки, он лучше использует фарм, поэтому сильнее в затяжной игре и, несмотря на это, всё равно будут ситуации, в которых Lion будет более правильным выбором.
Обе героя требуют достаточного понимания игры, чтобы быть эффективными, однако Lion гораздо сложнее с точки зрения микро-моментов. У обоих героев есть по два дисейбла, однако только Lion может стать по-настоящему сильным инициатором драк.
Earth Spike практически всегда можно гарантированно использовать на две цели. В пабах, где позиции героев противника читаются чуть проще, стоит стараться захватить минимум три цели, но это требует определенной подготовки. Достаточно длительный стан по трём целям сильно меняет игру и может переворачивать даже самые плохие драки. Это не столько заметно в ранней игре, однако в мидгейме, пока у противника нет предметов для защиты от такой инициации, Lion действительно невероятно силён.
Lion гораздо лучше справляется с иллюзиями противника, особенно на 20-ом уровне. Уже с начала игры, у него есть две способности, которые могут "удалить" иллюзию противника, но на 20-ом с талантом на +3 цели Mana Drain, Lion может просто за пол-секунды уничтожить полный Phantasm Chaos Knight'а.
Сравнивать с Shadow Shaman'ам в данном аспекте бессмысленно. Да, у него есть сильное АоЕ, которое можно сделать еще сильнее на 25-ом уровне, однако во-первый, это не гарантированное убийство иллюзий, а во-вторых, талант на увеличение урона от его ультимейта почти всегда будет намного более серьезной альтернативой.
В драке, особенно когда команда с Шаманом навязывает сражение, атакуя вражеские строения, его ульта скорее всего нанесет намного больше урона. Однако в некоторых ситуациях, Finger of Death всё же может быть лучше.
В основном это связано с героями у которых много брони и/или имеется уворот. Против них змейки практически бесполезны и более того, дают возможность команде противника отреагировать. Finger of Death гарантирует быстрое и чистое убийство, без возможности всевозможных лечений и force-staff'ов.
То, как Lion чувствует себя на линии—одна из причин, по которой его часто рекомендуют новым игрокам. Если у Вас практически всегда полная мана, вы можете гораздо либеральнее использовать свои заклинания и не каждое из них должно быть максимально эффективным. Однако люди часто забывают и о втором аспекте Mana Drain—способность забирает ману у противника.
Об этом знают все, но не пользуются этим за редким случаем в играх против Wraith King'а. В реальности же, вы можете с легкостью лишить Chaos Knight'а двух дополнительных Reality Rift'ов или Sven'а дополнительного Storm Hammer'а всего за одну секунду.
Особенно хорошо эта способность работает против Brewmaster'а—словить его после блинка+thunder clap хексом не так и сложно, а за время действия дисебйла можно лишить его возможности использовать Primal Split, что сделает его практически бесполезным в драке.
Также учитывайте, что хес Lion'а на первом уровне длится целых 2.5 секунды, поэтому эта способность весьма эффективна даже с первым уровнем прокачки, что является еще одним аргументом в пользу Mana Drain, который в некоторых играх даже можно максить.
Однозначно, Shadow Shaman сильнее в нынешней мете. Он популярен как в пабах так и на про-сцене, выигрывает много игр и действительно заслуживает внимания. Однако совсем забывать про Lion'а действительно не стоит—есть и будут игры, в которых он будет смотреться намного лучше.
I think the biggest thing that really helps shaman out is that a lot of popular heros this patch (tinker, storm, sf etc..) are very bad at pushing, and simply having an shaman completely negates that fact. Add to that the ss/lycan combo and you can finish games out before teams can even react.
learn how to play Lion fullsupport and win more games ;)
https://youtu.be/WCdMdRYloMc
Gimme dat dealing with lycan article
When I play hard support I'm spam-ing Lion since Windrunner's Shackleshot is now disjointable since the 6.86 patch u_u
At least incorporate it as a lvl. 20 talent (Shackleshot is no longer disjointable) instead of the "+1 Shackleshot Target" which is not very good :/
Also, just give Shadow Shaman 600 attack range but with Techies attack damage & increase his ultimate cooldown to 160/140/120 and he'll be balanced for 7.08 :D :3
SS is a good pick in 100% of the games :D
-You're ahead?: "Place Serpent Wards".
- Want Roshan?: "Place Serpent Wards".
- You want to split push (Towers)?: "Place Serpent Wards".
- Want to win?: Pick SS (Serpent Wards XD )
"Especially in pubs where the possibility of a third roshan is quite high"
Not really... unless there's an Ursa or Troll, the earliest people usually take Rosh is 35-40 mins.
Shaman's base atk damage is so high I feel. Like damn dude stop hitting me pls I'm just a timbersaw fuck. Armor not high enough for that bastard.
@ETdAWESOME
I think it depends on what bracket you are talking about but normally I'd agree that rosh is undervalued in the pub scene. Still, the mention of the third rosh is important when talking about SS
You know, I think the biggest point in Lion's favor here is that he can kill an illusion for 10 mana. That's such a great thing to understand when drafting. You can just RUIN a push for a Naga team, CK team, it's a little less useful against a Shadow Demon team but if they're going to feed you more and more illusions, spending all their mana and getting at maximum half the damage they expect from the maneuver, it's well worth the counterpick.
Shaman is just a better lion atm. It'll probably swap next patch like it does every year with these two.
Shaman and Lion are my two best support heroes.. I know so well their skills since I played them for 100+ games.. Both of them are good disable..
Shaman
+ : high base damage at lvl 1, good SS for pushing
- : channeling shackle
Lion
+ : mana drain instant kill illusion, good SS for fast kill
- : bad at farming
So basically if u ask me which one I prefer, I would choose Lion over Shaman.. Why? Like I said, Shaman's shackle is channeling, that is the weakest point from him.. When u shackle enemy, u become an easy target or enemy waiting for ur shackle and they easily disable the shackle.. While lion got 2 disable skills that enemy cant cancel anyway..
What do I do with their weakness?
Usually I picked Shaman when I saw enemy heroes got no disable or just 1 or 2 heroes.. If my team is the first to pick, I would usually picked Lion first.. Picking Shaman at first pick is a no no.. There will be more than 2 enemy heroes that can disable ur shackle..
And for Lion, indeed his skill 1 only deals 260 damage is not suitable to farm than Shaman skill 1 and SS.. But usual at lvl 10 talent, I picked +75 damage.. So when I done max skill 1, I can last hit easily creeps to farm some gold..
Lion should be buffed. Maybe the talent tree can make Lion a better hero.
Lvl 10;100+ cast range or 90 gold/min
Lvl 15; +1 sec hex or +100 dmg Earth Spike
Lvl 20; +3 Mana drain target or + 10% spell amplification
Lvl 25 should have OP talent as at this point BKB should make Lion bad and Lotus Orb hurts a lot; AoE hex 400 or +500 cast range mana drain or Earth spike pierces spell immunity or maybe even Global finger of death (for the lulz) or Earth spike can be target building
Kappa (but still buff lion pls)
@Artorias Abbyswalker
I don't think the +1 sec. Hex is good because 4 seconds are already a lot. I think moving the +300 Finger of Death damage from lvl. 20 to lvl. 15 could put Lion back in the meta =D
At lvl. 25 it could be "Hex pierces spell immunity" plus the AoE one :D
Not a single cancerous first second comments crap...gj
The only thing is , you will always go shaman because you first pick. if you 3rd or 4th picking lion wont be worth it, as a pos 4,5 support should first pick anyways, so your comment "Think, pick smart, and you will probably find places for both heroes" is flawed.
16th comment. did i do it right ?
SS has easier spells for non 4k players.
i yet have to see a triple lion stun in my rank. and the cd of the lion ultimate, that sometimes is wasted, due to 'supports dont ks'.
So 7.07 buffed lion much more than rhasta. the illusion part and the aoe hex is faar better.
Rhastas ether shock talent now competes with ward talent. which is a slight nerf, despite the ward talent buff.
as a support player, im not a friend of 'pick supports first' anyway.
Lion is amazing against squishy heroes like pa as the article stated(at level 7 earth spike+finger can insta kill pa).He is picked when you need to get rid of a hero fast as he has the highest single target magical burst damage(I think) like for example you need to kill Timbersaw with burst and SS's Wards doesn't burst they will just add to his armor and hp regen.Although Shadow Shaman will always have game impact because he can push towers kinda safe.SS also can stun lock a hero with his talent tree like hex cooldown and shackle duration.You want to get rid of an enemy fast pick lion that's it.
@Frozen_Stk
I'd argue that Lion relies the least on his ultimate. It's on cooldown for so long and is single target, it's more of an afterthought. Waiting for aghs to kick in isn't worth it on its own though. There are far better ways to get rid of a hero fast. Get OD, Lina, Ursa. Lion is a much better deterrant than SS is, while SS is a much better 'go for the kill' hero for single targets. You're going to have a much better time in teamfights with Lion, especially with his talents and aghs upgrades keeping him relevant later on in the game.
Guys, you forget Lion’s talent that makes his hex an aoe... it can make a massive difference.
Anyway, I say why not draft both in the same team?
You've missed some important points.
> Position 5 suitability.
* Shaman has much higher base damage and an extra 100 hp making him a more stable choice as a #5 in the early phase of the game to zone a solo midlaner/offlaner. Lion has an extra 33% range (600 vs 400) to compensate.
* Ether shock does almost twice the damage of earth spike at level 1 on a shorter cooldown which means he can push targets out of the lane more quickly.
The choice of the more appropriate #5 will mostly come down to the lane configuration and whether ether shock or mana drain is better suited against the enemy.
> Team Fight
Shaman's primary disable is channelled and short range. So to effectively use it in a team fight shaman has to stand in the middle of the fight. This means you can't just blink in and shackles without knowing the position of the enemy team because you will just die. Conversely Lion can blink, hex, spike multiple targets and then BACK OUT out of vision to return when his abilities are off cool down.
This means that Shaman, (outside of just casting hex and running away) cannot initiate as effectively in a team fight, he has to work out who can cancel his channel and track their movement and only commit the shackles when they're not in a position to kill him/cancel shackles.
This also means that blink is less of a strong choice on shaman and items that give him a bit more utility are worth considering (force, glimmer, drums, atos).
> Roaming
As a #4 Shaman's shackles has ridiculous kill potential in almost any lane compared to lion's kit. Lion has to forgo mana drain to even compare and even then because a hexed target can still move, shackles still comes out on top. To compensate Lion has better base movement and can buy tranquils because of mana drain so the question can also be posed about how mobile the enemy heroes are (ignoring how out of position they might be).
Shaman have strong push. And potentially more pushery.
Lion have kill-laser ulti to kill squishy enemies. Lion very nice to early kills.
Lion > Shadow Shaman
govno zalupa
I love how at the start the article says "These heroes are more varied than just their ultimates" and there are a ton of comments that say "These heroes are the same except for their ultimates"
Not bad
the most easy and brainless and op heros in this game.
Well, Rhasta can turn ganks into pushing towers, while lion cannot. Gank-> Push is the most effective play in Dota and therefore Rhasta >>>>> Lion. (against some lineups lion can still be better tho, but it's situational)
@2+2=5
Lion OP? He is not even in the meta LuL
I like it when a Lion come across illusion hero and accidentally fast kill it :D
p.s. these two can negate Spectre's Haunt illusion easily leaving her Ult useless, especially Lion
oh and Dagger is suitable for any heroes though, just any of it, giving extra 1200 cast range from behind your tank is priceless, combining with Aether Lens, just stay sharp for shackle opportunities!
I am on a 8th game winning streak with shaman :)