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14 комментариев
VezirOdSemberije

    Razor needs to have two real facets; the physical damage facet and the magical damage facet.

    Make the second facet so that static link steals spell amp per second, and the damage done by attacks during it converted to magical damage.

    Epäkuulas

      ^ That's not best ever

      Malignity. (repressed)

        league of legends far superior game

        Этот комментарий был изменён
        Ben From Iowa

          ^ Yet here you are Malignity

          dota2beta
            Этот комментарий был удален
            mllcg

              This meta is just a little too fast xD

              I Am Steve

                I’d pick brood here

                VezirOdSemberije

                  It is needless to say the best ever, the coomunity already knows that

                  Just giving some pro old school game design ideas for the new age

                  Brünk Hüll

                    I'd be in favor of some stat changes, but I'd also really be a fan of some cooldown increases. It feels like we've lost the TI2 era risky spell spend. While it did make the game a little more static, it also encouraged smart positioning more. Lowering how much mana you can both acquire and regenerate would give me happiness.

                    Prznitel_párkov

                      I would like to see more than 2 facets on a hero :) At least 3, but I wouldn´t mind even 5 different ones. The tanky heroes dominion is OK for me :D

                      Florimer

                        I'd prefer facets to alter heroes items choices more. Like Mars facets give almost no difference in buildup, with maybe a slight possibility of skipping BKB early with arena blind.
                        Or Timbersaws facets where you just choose if your bonus damage goes on one spell or another one with extra button. Very extra lame.

                        Plus, i personally would like for Refresher to make a comeback as an item. Right now it seems that even classic refresher carriers cant squeeze it into their buildup very well. After Arcane boots manapool nerf, it now (unsurprisingly) turns out refreser's just too expensive for almost anybody in the game, up until minute 45+ish where game goes into literal coinflip mode anyway, if you dont have a hard counterpick.

                        denimbeard

                          Survivability being too high is exactly why my AA games have been going so well. Punishing this high stg meta is difficult through items alone, and AA seems to be the best hero on the board to properly deal with it and scale through the game.

                          a1ce

                            Carry dead

                            ScottishJabz

                              Can we just get rid of Kanda please. The item is ridiculous and would delete many of these meme/cheese builds. Phylactery was bad enough without this upgrade.