Три самых успешных героя в нынешней мете это Mirana, Night Stalker и Lycan. В высших дивизионах Мираной играют в трети игр, выигрывая больше половины. У Night Stalker'а статистика схожая, а вот Lycan'ом играют всего в 5% игр, но выигрывают целых 56%.
Эти три героя не зря считаются метовыми в данном патче. Mirana поднимается в популярности уже достаточно долго и продолжает выигрывать. Night Stalker стал топовым персонажем после баффов в 7.22g, а Lycan медленно, но верно растёт в популярности и возможно когда-нибудь догонит остальных персонажей.
Мирана — один из самых гибких персонажей в игре. Ей можно играть на практически любой позиции и собирать нужные предметы. Практически нет предметов, которые на Миране смотрелись бы плохо: ей можно собрать как Guardian Greaves, так и Dagon. Или Force Staff, или Pipe of Insight и т.д.
Эта гибкость даёт огромное преимущество в драфте, особенно если сравнивать её с такими героями как Clockwerk, которым без Force Staff'а играть сложно. Если правильно оценивать ситуацию в игре и собирать правильные предметы, выигрывать становится проще. Более того, иногда можно удивлять соперника чем-то нестандартным и капитализировать на потенциальном отсутствии адаптации.
Также у Мираны весьма неплохие способности для драк. Её ульта позволяет скрыть всю команду, что помогает как при инициации, так и при побегах. Стрела Мираны — один из самых сильных станов в игре, который остаётся полезным на протяжении всего матча, а Starstorm — весьма неплохой нюк.
Мирану слегка порезали в прошлом патче, сделав её стрелу немного слабее, а ульту — дороже. Однако сложно представить будущие нерфы для этого героя. Дальность атаки трогать сложно, поскольку это позволяет герою стоять на линии несмотря на относительно низкие статы на старте. Уменьшение длительности стана приведет к тому, что герой потеряет часть своего шарма.
Возможно герою нужно просто немного уменьшить статы. Либо интеллект, либо ловкость. Понижение одного из этих показателей приведет к тому, что герой не станет намного слабее в целом, но сделает его менее гибким, что сделает его намного менее популярной в мете.
Night Stalker'а тоже можно считать гибким персонажем. Им можно играть как на первой, так и на третьей позиции, хотя, несомненно, первый вариант намного более популярный. Герою давали небольшие баффы из патча в патч, и сейчас мы видим результат.
Помимо относительной гибкости, Night Stalker также является одним из самых плотных героев в игре. На седьмом уровне, ночью, герой может в соло убить практически любого героя, если у него хороший старт. Однако хороший старт гарантировать для этого персонажа относительно сложно, и ему очень нужна помощь союзников.
С новым Аганимом герой фармит заметно быстрее и при этом наносит приличное количество урона в драках. Причём теперь герой относительно эффективен даже днём, просто за счёт своих АоЕ-нюков.
Night Stalker'а сложно убить, он может ганкать героев, может быть использован на разных позициях, фармит довольно быстро с покупкой Аганима и половину игры может быть самым сильным героем на карте. Возможно Valve стоит убрать хотя бы одну из этих особенностей героя?
Понижение брони героя на одну или две единицы сделают первые пять минут игры на герое ещё более сложными. Да, после пятой, если героя не умер несколько раз, он всё равно сможет вернуться, хотя бы за счёт фарма на линии, но по крайней мере он не сможет летать по всей карте и убивать саппортов.
Аганиму героя также, возможно, нужен небольшой нерф. АоЕ заклинания по-настоящему огромный, поэтому введение потенциального лимита целей или уменьшение АоЕ могут сделать героя чуть более сбалансированным, поскольку ему придётся рисковать для нанесения урона.
Ликан всегда был нишевым персонажем. Его берут очень редко, несмотря на последние тренды, однако возможно стоит брать его чаще? Особенно если научиться им играть.
Ликан — один из сильнейших сплит-пушеров в игре, который неплохо подключается к дракам. Добавление Аганима также позволило герою фармить чуточку быстрее, хотя мы до сих пор являемся большими противниками этого апгрейда.
Последний патч даже увеличил количество волков на один, и уменьшил золото за них. Более того, герою снизили кулдаун ульты.
Баланс карты сильно меняется из-за наличия волков на линии и с этим сложно спорить. С учётом того, что как минимум одна линию постоянно пушится в Вашу пользу, у вас открывается большая облать карты, а также появляется дополнительный обзор. Кумулятивный эффект от такого апгрейда сложно перевести в числа, но не зря многие профессиональные команды стараются по-максимум отпушивать линии в своих играх. В пабах такая тактика, скорее всего, будет менее эффективна.
С учётом того, что герой остаётся нишевым пиком с высоким процентом побед, возможно бафф Аганима был преждевременным. 56% винрейта и так хороший показатель.
Valve недавно подняли драку героя, за счёт уменьшения кулдаун ульты, а также увеличили скорость фарма персонажа. Возможно стоит каким-то образом порезать один из этих аспектов, поскольку на про-сцене герой может наломать дров.
Сейчас Ликан — слишком независимая боевая единица, и сделав его чуть более зависимым от игры союзников и противников может быть хорошим решением.
mirana is back my friends
imagine unironically thinking a hero that is only pick-able in 1/15 games needs nerfs
LOL
Nightstalker is OP man he dives tier 1 towers at level 3. Even more, the player got urn at minute 6 which made my gold tier juggernaut a joke so imma nag on valve to nerf him out of the meta
Yeah please nerf Lucan aghs that's what's making the hero so strong.
What the hell are you talking about? Nerf mirana? Wow maximum dmg of the arrow is 460. It's so damn big af (that's causes literally nothing to for example pudge since 20 minute of a game). whoah 5 sec of a stun wowowwow (in fact, the average duration is 2,2 sec ). Don't give a damn about what, for example, Lion controls 6,6 sec including 4 seconds of hex and moreover his skills are auto-directed, no need to aim. And his ultimate ability inflicts a minimum of 2 times more damage than the arrow of a mirana and becomes stronger throughout the game. Who cares about it? Let's better fix mirana whose characteristics are just more or less balanced, unlike the other 116 heroes.
@Placebo no wonder why you are still Guardian rank 😁
I'd prefer if you left lycan out of these conversations.
Visage and lycan are mah bois.
They almost never balance around pubs, even with statistics from divine/immortal brackets. I remember when Pudge had a 53% winrate already in 5K+ bracket, then they buffed him again, which drove him to a brief stint of competitive dominance as a position 4.
@Intelligence it literally says crusader and you call him guardian
Smh
@Intelligence Your message is incompatible with your nickname.
Try other arguments besides Ad hominem or rename yourself.
Lion has sub 48% winrate across all brackets, and in the lowest brackets this month it was below 47%, whereas Mirana has above 52% across the board and 55% in highest level pubs. The article has a few big points to consider why this is happening for Mirana (I'd tend to agree with the nerf suggestion as Mirana has the highest agi gain in the game), but since we don't have Lion mentioned in the article I'll give a shot at that part:
Lion has issues with both mobility and power timings. Yeah, he can do a lot of damage with his ulti, but to make good on it you have to hamstring your entire team by either going mid as a slowboi with low gank potential and try to get a decent aghs timing, or worse, trying the same thing from a pos 4 or 5. You'll still need a blink after that preferably, and bam: by that time the Mirana has medallion urn +1, yeeting from lane to lane and saving teammates with a (much) longer range, lower cooldown ultimate. It's not like Mirana is a slouch in the damage department either, with starstorm, leap, and arrow all contributing to her damage output, all fairly readily available. Lion has the majority of his damage locked behind Finger.
What this all means to me is that the games that Lion feels strong were more likely won before he came online. It's also at least a little more likely that the player focused on getting support items to make the best of his moment to moment power before getting the luxury aghs, thus slowing the game down and matching power timings better with the team.
Only NS deserves a nerf. His silence last way too long.
lion easy target for kill he got no natural escape like leap. playing mirana is just as fun as play lottery, who know u could hit ramzez tb with sacred arrow
Mirana used to be a beautiful nightelf, before reduced into movies passerby character Disney female
noob shit analysis
noob shit analysis
Before this patch 7.22g NS was no where in consideration of Pro players and Pub games, Now suddenly everyone needs a Nerf with just a single Buff. Don't complain if you cant just win because you didn't know how to counter a specific hero, i have been a NS spammer but alot of times i have been countered badly and losses games and sometimes i dominated enemies.
He is so shit against tank heros, also he cant do nothing against early bkb carries. Disables, silence also makes him useless.
Try to play in a way to counter heros rather asking for a nerf.
No MK or Slardar? Or did I miss an article or two?
@Placebo Unfortunately arguments in dota about how strong a hero is aren't so simple as their stun is longer than the other hero so they are better it's a more complicated system than that. Even if it was that simple you still fucked it up by comparing three abilities on one hero to one ability on another and brought up a random average with no data(you would have to look at a large set of mirana games and take the average of the stun durations of arrows hit). Generally most heroes are not directly comparable anyways even if you compare all their abilities because mirana has an escape instead of hex and more waveclear as well as the ability to make her team invisible all of which have value which is hard to quantify. This is because even if they are compared to items for what they do those items have gold value and additional stats and do not progress linearly(1 stat on an iron branch is much cheaper than ultimate orb for example). Also an abilities value goes up in down based on the meta while item costs do so much more rarely. All that being said the point is we often have to look at winrates and pickrate by higher tier players instead so in that case to look at someones rank and weight their opinion by that is actually pretty accurate unless that opinion is based on a higher tier players thoughts.
Vendetta i totally agree with that. But unfortunately public is too stupid to understand that. Mirana got 53 win rate or 56. And? So what? Does Mirana have some imbalanced spells? No. Does Mirana have some imbalanced stats? No. Its true that she got a good agility gain, but hell. She got huge mana issues. Its enough to use a couple of times your spells to be out of mana. Same for NS. Im playing pretty often against NS. I dont feel like he's imbalanced at all. He can be easily countered, with viper, just like any other hero with strong passives. But even without viper, NS gets 1 stun or control and he gets annihilated by enemies. Except his speed he doesnt have much of escapes. Making pipe on him is wasting his physical dmg potential, and without it, any magic dmg destroys him. I always laugh when people write these posts and complain how someone is strong. No, its not hero who is strong, its you, you are dumbass. U cannot counter someone. Dont play Dota, u clearly got no idea how to play it.
Comment section is spicy! Guardian and Crusader players' opinion create chaos and cause brain damage every time <3
don't touch my mirana
56% winrate on a hero who's only real niche is pushing against teams that lack AoE control, and you want to call it "absurdly high"? His winrate in previous iterations of 7.00+ were 60% and above, but now it's not fine? The hero has one function - to push. If you dumpster his early game you're basically taking a niche hero and effectively saying "Lycan has been removed from the game".
@Jake
1. Is there an article you are referencing to get those above 60% stats?
2. Yongelee may have felt this way before but hasn't written for Dotabuff long.
3. 56% WR alone is not enough information to make a total judgement on. Keep in mind that for an extremely long time Wisp had a 40% winrate, something like a 2% pick rate, and was still routinely given nerfs because the occasions that the hero was good were too reliant on draft and not enough on personal skill (granted wisp took a lot of skill still, but on an even playing field it still stood out).
I'm not necessarily disagreeing with you, I don't have a lot of experience with or against the hero (it seems I'm not alone as his pickrate would suggest). I'm more curious if you are willing to entertain other possibilities for his success. High pickrate AND winrate usually suggests something about a hero is OP, but when you have low pickrate and high winrate, it could be a lot of things. It could be people don't have experience against the hero enough and he is skating by on that alone. It could be that the hero is actually OP but is only now just being discovered (this happened to oracle recently). It could be that the hero is too reliant on good communication (again wisp), even for high level pubs.
Ns is balanced now,
Basically valve only add farm ability (Aghanim) wich what night stalker lack of,
All hero with bkb or tank can kill night stalker easily
Or atleast they won't take much damage from void
Last year - can't remember the specific patch number, but it would've been 7.06/7, Lycan had an over 60% winrate at Divine level. I know a lot of people use outliers as their example when it comes to hero winrate comparisons, but Io might have had an *overall* winrate at 40% at a variety of stages, but at the highest levels of play [Divine and Immortal] Io has always shown a better winrate than its general winrate amongst all players.
As for niche heroes having a high winrate, it's usually a case of the hero being picked in the right circumstances, because oftentimes pub play lacks drafting synergy. So if the enemy team drafts towards something specific, bringing out a Lycan pick when the enemy team lacks AoE control [Winter Wyvern is regarded as a fairly hard counter to Lycan] can usually - assuming that the player can play Lycan to a reasonable standard - result in an auto-win if your other lanes don't get completely dumpstered.
Visage 60% win rate all bracket lol not even mentioned.
You need just to give all this heroes MS 280 and you will see how weak they will be)
@Jake
My wisp data is definitely from an overall perspective because the last time I checked was before I figured out where to search for skill-level-specific data on Dotabuff. I just never took the time to find it for a long long time.
Do you happen to remember Lycans' pick rate back then? More data is always better ya know?
To be clear: I don't ascribe to the concept that Valve aims for 50% wr across the board when balancing heroes. That would be trying to shove a square peg in a round hole. As such, I definitely agree that niche heroes are designed to behave in the manner you describe. That aspect cannot and should not be ignored.
The big reason I don't think Lycans' winrate can only be attributed to this niche status is that while the hero is *generally* going to be picked in a favorable position, crap happens too. Bad pick, bad player, bad team, etc. Those losses hurt the numbers more than the wins help it when above 50%. Despite all that, the hero now sits above 57% this month and is now above 4% pickrate. Visage and Lycan hold a full 3% higher winrate than any other niche hero (brood sits just above 54%). Part of me has to believe that, of the games that Lycan is picked, an unnatural percentage of uphill battles are being won because Lycan is *too* good at his niche.
In the past we have seen Valve address this by both buffing and nerfing a hero to help smooth out the pickrate and winrate just a bit. If we were to see some of the article suggested nerfs, what do you think would help keep the hero relevant?
Side note: Visage at ~2% pickrate makes his status even more enigmatic to decipher if you ask me.
lycan got nerfed down enough from all the tower buff in earlier patch, before this multiple shooting forti and like 100 armor added to towers since 7.20, i used to have 80% + winrate on this hero before lol
Leave Lycan alone! :)
Nerf mirana or don't. Either way whenever I see pos 4 POTM I always pick pos 4 Zues. Ez game ez life.