Несмотря на практически полное отсутствие на про-сцене, Riki продолжает доминировать пабы на уровне со Спектрой до нерфов. Причём происходит это на всех уровнях игры—даже в Divine и Immortal игроки не нашли способов гарантированно выигрывать против героя.
Мы уже говорили о силе невидимых героев в пабах низкого уровня, однако даже в самых серьезных играх этот герой выигрывает более 53% своих игр. Для сравнения, этот показатель находится на том же уровне что и у самых метовых героев, наподобие Necrophos, Ursa, Phantom Lancer и Silencer.
Было много спекуляций касательно нового ульта героя, Tricks of the Trade, который переработали пол-года назад в патче 7.12. Процент побед героя, всего за несколько дней после патча, вырос с 52% до 56%, однако при этом он стал ниже в 5к+ играх.
Героя закономерно нерфили в следующих патчах. В 7.14 была увеличена пауза между атаками, в 7.16 способности подняли кулдаун, а Cloak and Dagger сделали слабее. В 7.18 герою увеличили кулдаун Smoke Screen, а Blink Strike'у уменьшили дальность применения.
Однако многие эти изменения не были просто нерфами. Герою за этот период также подняли базовую атаку, а Blink Strike стал наносить 100 дополнительного урона уже с первого уровня, при этом им теперь можно добивать крипов не выходя из невидимости. Способность не получится использовать так же часто, как клинки Phantom Assassin, однако эта возможность делает его стадию лайнинга намного проще.
Роуминг был нормой, однако добавление на карту рун богатства сделало этот стиль игр по-настоящему сильным и позволили командам брать очень жадных героев четвертой позиции. Успех роумящих героев больше не зависел от успешных ганков.
Однако изменения частоты появления рун богатства, отсутствие опыта а также общие изменения меты сделало роуминг в последние несколько месяцев чем-то очень ненадежным. Это сильно понизило спрос на Рики, который на линии стоит очень плохо.
За TI8 героя взяли всего три раза, а Liquid стали единственной командой, которая выиграла этим героем. Причём играл им Miracle на первой позиции. На квалификациях на Kuala Lumpur его брали 8 раз, выиграл он 37.5% своих игр. По сравнению со Спектрой, у Рики с плохим стартом гораздо меньше способов вернуться в игру. В пабах, однако, ситуация совершенно другая.
Героями с невидимостью стало играть сложнее: сентри стоят дольше, занимают меньше места в инвентаре и покупаются по-одному. Причём саппорты также часто получают свои деньги обратно, если находят вражеский вард.
Более того, игроки в доту стали в среднем лучше. Невидимый=непобедимый является правдой только в самых низких рейтингах игры. Начиная с 2.5к люди начинают делать очень правильные вещи против невидимых героев. Только, возможно, делают они эти правильные вещи не очень правильно.
Помимо этого, как бы ни старались игроки, игры в пабах будут дольше чем на про-сцене. Нет того уровня координации, который позволит закончить игры раньше, поэтому у такого жадного героя как Рики появляется больше возможностей раскачаться, даже с позиции саппорта.
Также стоит упомянуть тот факт, что, возможно, мета не так сильно зависит от стадии лейнинга, как предполагало большинство. У OG на TI8 был свой путь, и они вполне успешно играли лейтовыми персонажами.
Да, Рики может казаться очень сильным персонажем, особенно на 25-ом уровне, однако у него и достаточное количество слабостей. Если ваша команда сумеет не дать ему начать сноуболить, тот этот герой не должен быть проблемой, особенно при условии что вы рано соберетесь и начнёте делать что-то полезное на карте. И не стоит потом обвинять героя в дисбалансе, если игроки сами не хотят играть в Доту правильно.
What position does riki dominate? offlane core , safelane core or roamer?
second
turd! :)
What a time to be alive
3st
@FE, he probably dominates all of those in normal skill games.
Riki is surprisingly effective at the moment. I think he went into the slot 4 role quite heavily at the start of 2018 and he is now slowly sliding back into a more core role and as such he is essentially back. But by no means is he impossible to handle. Warding is key...
Smoke Cloud makes him hard to hit and also silences the people in it. And then the ult takes Riki off the map for quite a few seconds so he is hard to kill. I checked the down time is between cloud - ult - cloud cycle and it is actually 0 seconds with lvl 2 ult on. And the ult cooldown is probably too low (40 seconds on ult 3)... He basically has it available at all times. And all this makes him hard to handle.
I know a dude whose favorite hero is Riki not long ago, he adds WK only recently to his pool or something
https://www.dotabuff.com/players/243319409
I wonder if he get hyped reading this article
i dont know why people think riki is countered by slardar or even bounty atm...the hero is broken atm
You are surprised at 3k warding??? I see sentries at any MMR
he is pain in the ass kind of hero and will always be
@FE
in archon - legend, offlane core riki
Leave my boy Riki alone you peasants
@Espada not bad but he only plays core riki.
Well he blows up pretty easily, so down here in 1.5k, I'm enjoying blowing up his ass as Techies.
I've been picking blood against him, which at least doesnt let him run away low health. Still tough without good warding/dust
Mindless and stupid hero to play, smoke is almost infinite with the talent, his blink is just absurd, damage was always over the top and his ultimate (specially if basher) is just a 'win' button.
Yeah sure can be countered just like everything but his skills are OP the numbers are just proof of it.
There mere fact that someone is 3k doesnt mean that there will be no wards or dusts in the game... hell in most of my 2k games there are around 40 wards (20+20) bought by EACH team most of the time
I love it. Nice article
Yeah, i see in my 2.9-3.5k games tons of sentries, for sure at least 15 if there is NO invis and 25+ sentries with invis, often much more. And also plenty of observers, most of the time out of stock. It was more like 2013-2015 were the people could not ward properly...
>Even in a 3K pub, you may see a sentry lane ward against an enemy Treant and Riki.
omg a u writing that from 2013 or what?
valve fix riki's ult please it is very imbalance
I feel like at the moment the absurdity of the spells is the problem in pubs and the opportunity windows are the problem in pro matches. Perhaps some small changes to the cooldowns and ranges of the spells would aid the pub scene and some increased spell legnths and shorter cast points would aid the pro scene? Maybe change the bllink strike damage to after the attack to aid in pub scene, because invisibility during the laning stage hasn't always proven to be a massive boon in the pro scene.
I kind of don't want to see him entirely tank out though. Dota has a formula that most heroes hover around, and having heroes like him, monkey king, techies, pudge, etc can really mess with the way you WANT to play the game if you face them. I think that's really important for the balance of the game. I'd be ok with him being relegated to a more situational role like Broodmother, but for the good of the game I'd rather him not be completely useless.
Maybe Riki's problem is an ulty that gives invincibility, dishes out a lot of damage, and is absurdly large with the lvl 25 talent? You know, a complete "deal damage with no danger to yourself" ability, that can't even be countered by blademeail? Untill his ult becomes breakable (if only by aoe stuns), this hero will not be balanced properly.
Activly spamming Riki (First pick if possible). Usually go through Phase - Diffusal - BF. Have a huge KDA and a winrate at about 65%. I'm currently at 2k. I hope that at higher mmr bracket I'll finally have more challenging and difficult games, otherwise you can probably call this hero "Imba"
im most comfortable on using riki as roamer phase and diffu can kill soft support with his cloud and blink strike alone.
I've seen a riki with empower buff, with just diffusal and yasha, solo killing a bb in mere seconds that has crimson and blademail and maxed out passive. If that's not OP enough I don't know what is.
I completely exterminate Riki with subtle heroes. I tease this rat in the forest until it attacks me and applies Eul's on it. After that, we leave his cloud or Ultimate Ability + can be seen if you apply dust and calmly kill ... I do these things against Riki on Pangolier.
if you played enough riki you will know his weaknesses, skill, hero, and items..
Pls leave riki alone. He is nerfed too much already, i dun wan to see him nerfed again on 7.19d. I love riki so much :( and pls volvo dont reduce his level 20 talent (+900 blink strike) bcs its too OP, its like catch am, and also his level 15 talent where if u get a diffusal u can just go around and blink at everyones back and voila u found a kill :( 26-13 record on my riki :(
@I am still smiling^ ofc it'll get harder as you climb as you'll see less of people using dust while you're in ult form, using ghost scepter/glimmer/force staff, they'll use sentries more plus you'll see less potatos walking around with half hp basically screaming 'KILL ME' but you'll also get better at dealing with this kinda shit as you climb - gl bro.
pls gaben nerf riki. hes fuckin broken hero omg. trust me 80% is fuckin annoying when someone pick riki EW idiot hero riki
Most people complaining about riki being ''broken'' even tho he has been nerfed patch over patch over patch, its just because they dont focus him good enough early game and then cry late game. Riki is one of the squishies heroes of the game, he cannot even harass in lane, just being still receiving exp and warding, Riki dies too easily and may be left behind if played properly. People buys sentries when riki can just change from lane. Me, as a riki player, can say that nor blood nor slardar nor bristleback, nothing truly counters him, its harder, yes, but the strength of riki doesnt come from just absurd invisibility, his Q is the stronger spell ive seen in my life, killing juggernaut, lifestealer and skill dependant heroes, AN AOE SILENCE THAT MAKES YOU MISS, and if you got diffusal is like being hexed. I dislike a lot all of those nerfs but i manage to win pretty much with riki, check my profile. I just guess that it will be harder on another bracket because mine is shitty
I'm a Riki spammer and I can say a lot of people misunderstand this hero. His laning stage is HORRIBLE. And the enemy just letting him to get his diffusal blade and other items in the lower MMR games then mid/late game there are crying why is so fat that rat?! Lots of player don't pick correct counters and correct counter items for it. Like Clickz he is good at solo and low hp support kills.
Riki don't have a huge HP only around 1,5-2k so he is very weak but slippery hero. In the international it was picked 3 times. Only 1 win was earned. So he is not an immortal hero he is just underrated (especially his late game) in the lower MMR games... Riki always dominated the lower skill bracket because his invisibility and rat nature.
(I hope they will modify back his ulti to 0.4 sec so it can synergen with the "new" item Nullifier. Maybe 0,6-0,5-,0.4 will be good)
Other heroes got much more better lategame... WK, CK, Troll, Sven, Medusa, AM, Spectre ect etc.... And much better at pushing...
Ну да, всё правильно.
Oh my god they just nerfed riki again