Источник: katzeimsack
Bloodseeker всегда был одним из тех героев, что хорошо работают в пабах, но практически бесполезны на про-сцене. Когда Bloodrage был изменен, а Thirst получил череду баффов, он какое-то время был доминирующим героем в мете. Но как только героя пофиксили, он сразу же вернулся в небытие на про-сцене. Однако с тех пор его медленно но верно баффали и, судя по всему, сделали достаточно сильным, чтобы его нередко брали на квалификациях на TI7.
Bloodseeker является одним из сильнейших героев в пабе, особенно в играх с низким рейтингом: его способности работают особенно хорошо против игроков, которые плохо понимают Доту или склонны к панике. Он 6-ой по популярности герой в пабе с винрейтом в 52.88%. Это делает его 22-м по успешности героем и самым успешным среди десятки самых популярных героев.
Герой также очень назойлив. Он не просто выигрывает игры, он их доминирует: Bloodseeker с хорошим стартом может просто не дать противнику опомниться. И несмотря на это он получал исключительно баффы с патча 6.87, который подарил герою ситуативный Аганим и увеличил прирост его силы на 20%. С тех пор Rapture баффнули еще три раза и теперь способность используется быстрее и наносит больше урона на ранних уровнях (20%/40%/60% -> 30%/45%/60%). Помимо этого Thirst также стал сильнее на ранних уровнях, а его эффект длится дополнительные две секунды после смерти противника.
Но то, что сделало героя достойным пиком и на про-сцене, это увеличение его выживаемости. Он всегда хорошо стоял на линии, но его было достаточно легко загангать. За последний год прирост силы героя увеличился с 2 до 2.7, а талант на 10-ом уровне даёт еще дополнительные 225 ХП. И не стоит забывать про то, что в одном из последних патчей ему подняли базовый урон до 57-63.
В про-играх героем играют исключительно на линии, чаще всего в миде или в легкой. В пабах, однако, героя часто берут в лес, где игроки играют не в Доту а в посредственную Корейскую ММО, что делает пик героя абсолютно бессмысленным: героя невероятно силён на линии и может начать сноуболить с первой минуты. И даже в пабах, винрейт героя в миде на 4% выше, чем винрейт героя в лесу.
Это, конечно, неудивительно. 3 из 8 самых популярных героев часто играются именно в лесу — Axe, Legion Commander и Bloodseeker. Лес безопасен, там никто не увидит ваших ошибок и никто не сможет обвинить вас в том, что вы проиграли свою линию (хотя, пикая героя в лес вы автоматически сливаете одну из своих линий). В лесу можно спокойно сидеть и фармить, надеясь на пассивность оппонентов. Но почему-то все три героя имеют более высокий винрейт именно на линии, вне зависимости от уровня игры.
За счёт небольших баффов Bloodseeker перестал быть нишевым героем и стал отличным ситуативным пиком против мобильных оппонентов. До TI7 его никто практически не трогал, однако во время квалификаций он показал себя как достаточно сильный пик: в Юго-Восточной Азии его брали 13 раз с винрейтом в 62%. Более того, банили его в этом регионе 15 раз.
XemistrY использует Мидас чтобы выжить
Самые большие волны в мете идут после основной части TI. Одна хорошая игра на нишевом герое от популярного игрока может в одночасье сделать героя самым популярным пиком следующего дня. Многие из нас пропустили квалификации Китая и ЮВА, но судя по всему назревает как раз такая игра на Bloodseeker'е.
P.S. Вступайте в нашу группу ВК: никакого спама и рекламы — только контент.
Junglers can suck it. Proplayers proved.
4 vs 5 for 20 min = ez - 25
Ez to counter, even with a single TP...
JUNGLE IS DEAD!! PUB PLAYER PLEASE GET THIS!!! THERE IS NO WAY TO STAY EFFICIENT IN JUNGLE
ALSO DELETE THESE STUPID 1st and 2nd COMMENTS
Removed. We no longer allow comments like that.
Ha! My TP seriously countered Bloodseeker's Rupture from limiting my movement in that teamfight/gank, I'm so smart.
I get hate for going bloodseeker mid. But it's just so powerful. Having 30 denies at 5 minutes, and almost 2 full levels ahead of the enemy mid, is hilarious.
U can't tp when u are eulsd
When in doubt, I always use Bloodseeker. Strong carry with a strong early game; nc laning, great ganking capabilities and can easily retreat to the jungle in times of need.
THIRST!
I hate junglers in pubs, in general. That means a lane gets destroyed and that person has no where to retreat to because you are soaking up the farm in the jungle.
why is junglers in nowadays patch no longer strong?
i mean the percentage of heroes playing in jungle decrease, can anyone tell why is it so
i believe the jungle give less exp and gold as well after 7.06....thus only heroes who can clear it fast at lvl 1 like an axe (maybe) or atleast can summon or control creeps to tank for them can only be considered viable (like chen or enigma) as the neutrals spawn every minute now. The usual pub junglers like legion and lifestealer are extremely inefficient junglers because they cant tank a stacked camp at level 1 and its not possible to even clear a medium camp for any of the jungler before the 01:00 min mark.To be efficient jungler have to stack the camp they start with at 00:54 (or the timing according to the camp they are jungling) and thus making my above explaination reasonable.
And it is really irritating to see when the jungler like lc starting with the small and then the hard camp near the safelane to farm because that would be simplest camp to take down for them but it leaves the support starving for exp and gold because now he cant pull and neither can leech exp from the carry.Then they cry for wards and say "noob support" without realizing that they fucked up the game themselves at the beginning.If the support leeches exp from the carry then there are two heroes who will have low farm and levels in the team thus making it easy for the other carry to snowball by either killing the support or carry when they are a little off position.Thus the game ends up as loss and the jungler wont even realize its his fault to begin with.
@Akashi Seijuro you're preaching to the choir and there have been articles that have touched on this very principle. Jungle isn't dead, though. It's just dead for the first 7 minutes or so. The game is really aggressive right now, but a shift in meta heroes could prove to utilize the jungle effectively. The game map hasn't ever been better for the likes of luna and antimage, but they just can't get a spot in the meta.
@eggs love the mini rant near the end on junglers. If the balance patch didn't make it clear that lvl 1 jungling is bad, the statistics won't help either though. Keep waving that banner though, some of us are listening haha.
Blood at lv 1 is strong enough to take med jungle creep, and he can jungle without distrubing the small creep used to creep pull. In my case, as soon as I reach lv 6, I will roam to spill opponent blood, literally. Maybe the most mistake that people do is keep farming jungle until they get the item, which I think is wrong. Like clinkz, blood is better farming enemy hero as soon as the ulti up. Very strong in first 20 min, but yeah, still need a harder carry in case the game drags on
best part of tis blog is the meme
Guys dont make excuses to jungle just dont do it and the worse thing ever is when the jungler is flaming everyone for losing their lanes i mean what are you even thinking? you made us play 4v5 they have a roamer while we have a jungler oh and dont forget the games a person goes jungle against roamer that can easily kill him when he's low hp cause guess what its not a solo game in the jungler either
hero with high hp regen and lifesteal can easily become a jungler from the frist minute i think, with talon & tango they can beat hard camp at lv 1 and they don't need the small camp because of low xp and gold and also the support won't be able to pull the lane creep. the main problem is, the jungler won't get out from the jungle to help the lane if needed. wraith king wraithfire blast, lifestealer open wounds, dragon knight dragon tail and breathe fire can help the other to run away or to help the carry to get some kills. jungler always forget about tp and wards, both items can counter gank (immediately tp back to base / tp to tower to help the other runaway and provide vision so the team know there will be a gank and play safe). i think that jungle is the safe way for some hero to get some item like blink dagger, armlet, midas etc because they can easily get a lot of gold with lower chance being harassed or killed. jungle is not dead, i become a jungler to let the hard carry solo the lane for more gold and xp (but higher chance get killed by the enemy), i expect the solo laner become fat and they expect me to buy the core items in fast so i can help the other to gank. u don't need to clear the camp below .00, u can pull em at 55/56 so the camp stacked. so pls jungler player farm faster and pay attention to the lane and help them if they need it because some jungle type hero can help the other with stuns or slow and your game will be "fine"
the only jungler allowed is enigma
You see that? Despite the explanation given above in the blog and in some of the comments, there will still be walls of text trying to justify level 1 jungling. I wish they removed neutral creeps completely out of the game. I'd rather have no creeps to pull than a jungler farming the small camp at 0:30 and bang my head when the carry does nothing to contest the hard camp stack made for him being farmed by the offlaner. I make the mistake of playing solo support every day of my life.
Blood can be played anywhere.
I'm glad to see I'm not the only person that hates junglers. Junglers lose games
supports control lanes and te early game, supports are the responsable of every single lane won, if you want to have a good transition from early to midgame, and midgame to lategame, 2 supports will be always superior than 1, the jungle spot its a waste of a support hero spot and will most likely loose against any 2 enemy supports that know what they'r doing
bs is weak hero.
Not a huge fan of comparing jungle and lane stats, since as the article mentioned, it is to an extent a hiding place for lower skill players.
I don't think you would take BS mid unless you were confident in your skills with the hero / with a stack of friends. To this end it makes sense that newer/less confident/less skilled players would retreat to the jungle, and would have less wins thanks to their own skills & coordination. These statistics don't really reflect on BS as much as they do pubs at large.
Great hero !!!
i wanna ask sth.
If i am a jungler, which camp should i hit first and which one should i stack? Thanks
@lase
I feel like that argument ignores about half of the stats provided for the argument though. Even so, the logic you use says that players that are good with the hero will step out of the jungle where bad players will flock to the jungle. That still supports the argument because more games are won outside the jungle, where the good players are. You have to assume that the good players are in lane because they know the hero and therefore know it's more powerful in lane.
@n4n4
If you are jungling go for the medium camps that are closest to the small near the lane for both radiant and dire.You can farm them easily and probably stack and clear them, then i move onto the nearest hard camp and farm that.......and move in a pattern that i return to the same camp again without missing a possible stack (provided i can take it as there would be no shrine till 5 min in the game)
Jungle bs is not strong as 2 years ago. But, it is still enough to beat the uncoordinated team. Especially, in the normal pub. But, this hero has limitation. So, dont stay in jungle too long. U have to try the gank enemy core when u have ulti. This hero is kind of anti core hero. Very strong at mid game but, he get weak as time flow. The way u can win is decrease potential of enemy core by constant ganking.
great hero. is my favorite
I've jungled Troll and went 14-1. And I could clear the medium camp before the 1:00 mark.
Ayy Lmao
2 days ago
Ez to counter, even with a single TP...
BS to not wait 45 minutes for Bash; get early bash and echo saber;
I see alot of counter arguments saying "oh hero X can still clear camp Y at lvl Z"... Yes idiot but:
1. camp Y still gives 25% less gold/exp
2. the change to deny mechanics further boosting the dominant side in a 2v1 lane
3. death of roaming
Jungle and roam is dead, 2-1-2 laning phasing is current meta regardless of hero picks.
^ roam is dead wat?????
IM DYING XD
roam is dead my ass.
do you know mk and treant?
oke tarzan , u guys talk about jungle
then u can told me
why Chen go to jungle
why Enigma go to jungle
why trilane CM sometimes do jungling with skill 2
why pro offlaner go to jungle if solo lane (hard lane) dangerous
why pro offlaner sometimes buy iron talon for jungling
why batrider go to jungle if he has a hard time at hard lane
jungle is mountain of gold if u can do it effectively
jungle fast -> lv 6 ulti up -> gank , kill hero -> repeat
maybe u guys talk about
afk farming jungler 25 minutes
or no has TP jungler to help war near tower
@imagination - if BS was weak why would DotaBuff decide to do the article? Look at the last few patch notes and you will see why he can be powerful (buffs to S+Y twice, Echo Sabre etc.)
@Mantis - that's true... except if the BS has Euls/disable or the enemy's TP is on CD (bear in mind rupture is 60s as opposed to TP which is 80s) and although rupture is used for the kill, just pushing the enemy hero out of the lane (especially say safe-lane carry) can slow their progression and creates space to potentially take the enemy tower.
As any hero is, BS is situational and is a definite 'no no' if you intend to jungle and they have an invis. roamer or good roamer in general (careful wards help this). Personally, with the buffs to S+Y and to Echo sabre, BS is a viable option, especially early on if you combine with an Orb of Venow for enemy slow and a windlace for the added movement speed (+phase (again my preference)). With Ags his crowd control on the supports is a real pain (excluding the damage dealt by it) let alone his chasing power.
As a final note, if you are still in the Jungle as BS at lv 6 onwards, then you're doing it wrong as 'hero kills >>> jungle' for him.
China and SEA lesser stage? Gtfo they had more quality games than NA or SA during TI Quals..what kind of stage do you call that then?
IDK what you guys are talking about, go jungle bloodseeker, 13-14 min dagon ez game, then get shadowblade, e-blade,aether lens, refresher. ez 2.5-3k dmg nuke on 2 heroes instantly. someone tell me how thats balanced.
Remember to keep your post friendly and within the
dear junglers: There's a game called LoL where jungle is an actual role (I think). Go play it and stop ruining dota 2 games plz. Even enigma is played as an offlaner in the pro scene to avoid the 4v5 early game. Pros make a living from this, they know what they're doing
Finally I met someone who hate jungle.. Lol