Игры в доту могут быть выиграны или проиграны в первые 10 минут, и это не всегда зависит от того, какая команда первая получила преимущество. Это зависит от того, какая команда первая начнёт тилтить. Заганкайте мидлейнера противника, напишите им в all-chat и смотрите как команда противника, которая и так состояла из пяти незнакомцев, разваливается на куски.
Система репортов и low priority существуют в первую очередь для того, чтобы наши склонности к тилту не проявлялись так резко, когда игра идёт не по плану. Она помогает против игроков которые после провального старта начинают фидить курьерами, своим героев или больше флэймят союзников, чем играют. Все кто играют в Доту понимают, что в каждой игре будут взлёты и падения. Плохое начало может поставить команду в очень неудобную ситуацию, но всегда есть возможность вернуться в игру. Так почему люди так быстро сдаются?
Никто не может похвастаться тем, что он идеальный Дота-игрок и не совершает ошибок, особенно в пабах. Это то, что делает кибер-сцену такой интересной: красивые скоординированные передвижения команды, драки "на развороте" кажутся очень простыми в экзекуции. И у многих возникает ощущение, что так могут все.
Поэтому когда команда реагирует не так, как вы хотели, и вместо красивого разворота разбегается как стадо овец, ощущение обиды потерянного момента очень неприятно. "Произошло что-то, что не должно было произойти, потому что ты недостаточно хороший игрок, как я, и не смог увидеть определенной возможности" — эту фразу, слегка перефразированную, очень часто можно услышать от игроков, которые не настолько хороши, как они думают.
Игра в доту, особенно в пабе, это бой между ожиданиями и реальностью. Игроки почему-то ожидают координации на уровне про-команд, но в действительности достичь такого уровня понимания могут даже не все киберспортивные коллективы. Учитывайте, что вы играете с 9-ю незнакомцами, и у всех свой подход к игре.
Относитесь к пабам, как к free-for-all — каждый игрок независим и у каждого свои идеи. Проблема возникает от того, что успех команды и успех отдельных игроков в команде имеют много общего, и когда одна из частей дуэта подводит другую, очень редко игроки винят именно себя.
Это не ваша вина, что ваш мидер не видит очевидный ганк, что ваш кэрри не может добить крипа или что ваш саппорт никогда не носит с собой телепорт. Эти вещи происходят в Доте регулярно, что негативно влияет на мораль команды в целом.
Все паб-игроки — любители. Они не зарабатывают на жизнь, играя в доту. Они не живут этой игрой, но когда им начинает казаться, что они единственный игрок, который хоть что-то делает для победы, они начинают доверять своим союзникам меньше. Эту игру можно было бы выиграть, но не с "этой" командой.
Игроки которые рано сдаются не понимают, что по ту сторону баррикад сидят такие же игроки, с очень похожими проблемами. Наши союзники также плохи, как и игроки противоположной команды. Все делают и будут делать ошибки. Вместо того, чтобы концентрироваться на ошибках уже свершившихся, рациональным решением будет попытка предотвращения будущих. А для этого необходимо быть сфокусированным.
Да, Лина практически бессмертная на 10-ом уровне, да Алхимика очень сложно убить около 20-ой минуте. В Доте очень много вещей, которые кажутся несбалансированными. Это не значит что игра по-настоящему несбалансированна. Каждый герой что-то привносит в игру, и каждый хорош в определенной ситуации. И даже если ваша команда напикала что-то совершенно невразумительное, у вас есть шанс на победу. Просто подумайте, когда вы будете наиболее сильны.
Будьте гибкими. Последние три года The International берут именно гибкие команды. Они не обязательно самые скоординированные или имеют в своем составе самых механически одаренных игроков. Но они могут приспосабливаться, как между играми, к пикам противников, так и в игре, к определенным сложившимся ситуациям. Лучшие игроки понимают, что в Доту можно играть по-разному, а не просто следовать стандартному "гайду" в голове.
Постоянный флэйм союзников — пустая трата времени. Не критикуйте уже собранные предметы, но предлагайте дальнейшие развитие сборки, аргументирую свой выбор. Не критикуйте ошибку, которая произошла 30 минут назад, а сконцентрируйтесь на здесь и сейчас. Не играйте на тилте и не вынуждайте союзников тилтить, и вы гарантированно заметите рост в своем ММР и удовольствии от игры.
P.S. Вступайте в нашу группу ВК: никакого спама и рекламы — только контент.
Good article, and I'm pleased to see an article on tilt at all. Coming from online poker, I recognize tilt at work here in the DOTA scene, but I sometimes wonder if it's a "known" thing in potato tier DOTA. Maybe it is, and I'm just not giving my teammates enough credit (and, by extension, maybe they actually do know that their inflammatory behavior is likely to tilt their teammates and possibly contribute to a loss).
I wonder if you could do a part 2 to this article? Maybe looking more directly at what tilt is, how it manifests, how it happens in DOTA, and what to do to mitigate or buffer against its impact before it's too late for a given game?
Today I had a game where my lane partner tusk was just taking all the last hits ( I was playing Luna) and you all know how in the first few minutes it's a little tricky to get last hits on Luna cz of her backswing... We were against a pudge and clinkz... It was going very bad. I asked him "why do u do this?".. "I'm trying to get a few cs and help us win the game bro, why do u do this"... Then he says I'm bad at last hitting... So I decided to go to the jungle... And while I was going there I tried to tell him that it's always a little tricky with Luna unless you skill her passive but when u do that ur lane tends to push... he flames me again and then leaves the lane to come n take my half hp jungle creeps too... He took both camps I was trying to farm. That is how cancerous SEA was... I somehow pulled my shit together and farmed and somehow won the game cz we had a riki slark n SF who got going... (Yes another typical SEA 5 core line up where I had to buy wards as Luna) ... So tilt is nothing new... Especially in the SEA server where no one picks support... I guess it's all about playing around it...
ty for all comment ^_^
I loose becaz f russians ruin my gamez (((( Russian igraite v russian serverz pozhaluista
I usually play with 2 friends that I know for more than 10 years. I started playing Dota a few months before them and tried to teach them. We used to argue during games till we decided to only say positive things or at least useful ones. After the game we discuss (sometimes not being very kind to each other).
Our win rate didn't improve very much but I can assure that we have more.fun playing with each other. Sometimes you can't control emotions but you surely can control communication.
I think that the psychological aspect of the game is harder to control than the skill. People tend to get mad at each other forgetting that the main objective of a pub game is having fun.
Lot of good tips and uplifting words in these comments! Thanks to you all! glhf
sea say.. NOOBhahahah
U ARE ALL NOOB THE ONLY WAY PLAYING DOTA IS BY TILTING HAHAH. and by the way im 23mmr xD
интересненько
I'm generally playing Winter Wyvern, which is a hero that can kill enemies that are extremely more powerful than her. So if i play badly and get insulted, i just mute my team to not get distracted and wait for the moment where i can sneak a kill.
As a support player playing in 2k SEA, tilt is life.
<I usually just mute if the tilting is just blame shifting.>
Stress ball, weed, flaming with my mic off to calm me down and so my teammates do not hear me flaming them (biggest one here), banging on my desk. All those things help me when I tilt.
Sometimes, it is just funny and entertaining to see people lose their shit.
But deep down, I know I can be an asshole too, and I do my best to not flame. This game is addicting and I hope to go pro some day xD
Mind games has been meta forever though. One thing I used to do is say something in all chat at the start of game like "gg Luna supp bought wards, retard Axe building basher" and it made the enemy drop their guard down a little and then they would end up flaming each other.
Good stuff.
When someone flames in my team, and someone else keeps responding to their negativity even after I mute the main source of toxicity. I mean, I hate to fucking mute people, but seriously, there are just some games where you slowly mute each player on your team, and then the enemy team when they try to talk smack in all chat. I have had shit games turn around and end up winning from muting 2 - 8 people. Never had I have to legitly mute all 9 players lool
Grind on, doters. Grind on.
Oh yeah. If you want to flame. Just talk to yourself and make sure your mic is not on. I flame when someone is retarded and I will say to myself "Fucking retard Axe keeps calling before blinking" etc.. But later he will do fine, and I will spam "Well played!" prechat when he preforms well, and even after the win. I mean. We won. And the fact that the Axe player did not know that I saw him as a retarded sandbag dropped on the head as a child in his mother's womb, it helps their preformance, since talking someone down can just distract people.
Tilt is real
ставь лайк есле любещ маму все плус а обэма сасет
эх щас бы думать что ММР показывает истинные навыки и в целом умение игры,про всё остальное абсолютно прав,ну почти,есть ещё всякие разнообразные нюансы,но пожалуй я промолчу.
многобукаф не читал
только трабла в том, что дома - командная игра, и если у тебя хотя бы 1 сын шлюхи на герое то все, гг
особенно в этих уебанских патчах, не то что 3 года назад можно было выйграть мид 4-0 и ты законно вел весь мидгейм...
Stupid team I am Afk
ненавижу доту
нахуй вы тут пишете чудовища
How can I promote this article for all dota players to read? This is so true!
Oh god it's so easy to get me tilted, but even if i'm tilted, i'm trying my best to win and calm myself by my own decent efficency
Wow, the right article for me. I even use the same LeBron argument when trying to explain to people that NO, YOU CAN'T DO THE SAME PLAYS PROS DO, CAUSE YOU ARE NO PRO!
Shegz #afktillsummer
There's something aui_2000 said and I quote. "Players who are in the same MMR bracket as you who you think are toxic and sour probably make up for it in the mechanical or game-knowledge aspect".
What an amazing quote, I should show it to all the people that accuse me just of that. Because what makes me tilt most of the time is that people ignore my advices, and then it is too late, and BOOM, guess what, I was right after all.
Most of the people in the 4k bracket, where I will be stuck for ages (I am getting old and indeed, not putting as much heart anymore into playing), they may have some manual skills and motivation, but they tend too much to overrate their heroes late game potential, especially the hard carry players. They think that they can just chill and farm up all 7 slots, while that is exactly what the other team hopes for, since they got more late game beef. Why can't they use the early game advantage to finish the game quicker, especially if their roamers do a good job of ruining the other teams lanes and farming? I've been playing that roaming pos. 4 a lot lately and it pisses me off so much that a freefarming core can't join me at the 20-25 min mark and can't start to finish off the enemy, using the big farm advantage that he/she has. You play AM, you have bf + manta at the 25 min mark? Your 3 enemy cores run around with 3 midases? Drop the damn AFK farming and join up with the fights and pushing, no need to leave them any space for a comeback. The current 7.xx meta is less about afk farming and more about playing than it has ever been before. Yes, you might die once or twice too, but your hard working teammates will benefit greatly from that help, so will the team as a whole.
Damn, that was a long, messy wall of tl'dr.
I wonder if Icefrog ever forced himself to play low prio, just to see what hes doing to people. Really though, this is a great article. Every now and then I need something like this to stop me from wanting to kill my dota self and bring be back again.
"Not your folt you're obviously a midlaner." Haha yeah you and 2 other guys in your team, first problem right there
This post is a full of bullshit, shut the f*ck up eggs you trash piece of sh*t player c*nt
The problem is that people have no idea how utterly shitty they are. Everyone was awarded medals and trophies as children so they all thought they were winners. DOTA is full of fucking retards and morons with no critical thinking skills. Adjusting your own behavior towards those people and trying not to flame them wont make them better players, you'll just not go to LPQ as much.
как говорится...после вин стрика жди беды))0
The game seems to be more about keeping team mates on side than about strategy. Shame really, it didn't used to be this way.
Putang Ina Mo
Ótimo artigo! Parabéns
1-2k mmr you'll get normal skill no matter how many times you play you can't get hs or vhs, 3k up mmr automatic high skill or very high skill
"...that the other team is just as bad."
Yeah, but when there are tendencies like, your invokers are god awful ( invoking 2 spell and staying with it till the end ), but the enemy invokers tend to kill you with a blink combo......
Кто это переводил на русский? *вырвитемоиглаза*
Honestly think after reading this, if you think this is the actual problem with dota 2 ranked games then for all the stats dotabuff provides - you seem to still be way off the mark with the actual problem. The game is borderline impossible to play because of team work that is entirely agreed, but you need to understand this isn't a pro game, which you clearly do. So what are people here for? Fun? That's fine too - there is the unranked matchmaking for those who just want to have fun and play their favourite heroes. Then there is ranked matchmaking - which people consciously select to play, and understand it is the more "serious" game mode. Yet time and time again, team after team, you get people who are not even TRYING to win - and that is exactly what ranked games should be, people trying to win.
It's not all about winning, but the real sense of frustration from ranked game mess ups is the fact people are not trying to win, even if there is a troll - you still try to win but this is something that is never seen, and the game is just over from the first slip up or sign of disagreement. People have fun winning, and trying to win can be even more rewarding as you can have fun trying to win, just sometimes you get beat.
I Do agree with the comment about winning mentality. If you play ranked, go with your hero pool of those you can play. I do always see people play heroes they obviously can't play. I may not be right but recently i found the drafting more crucial as every other aspect. Yes you still can win 5 core drafts etc but the thing is psychology aspects develop with those decisions. I do always try to adapt to teams needs. But every game you have people that don't care about meta. Being positive and all those things really don't help develop yourself. In my opinion the matchmaking system should be reworked. I'm a 2k player but often played with 4 or 5k friends and never found myself lost in terms of skill or knowledge. Though I'm not able to get out of 2k for 2 years. I know i make mistakes and lose lanes sometimes but I'm way better then 2 years ago still not able to climb.