7.00 выпустили уже почти неделю назад, но до сих пор большинство игроков не до конца понимает новые механики, нового героя и изменения интерфейса. В игре, как это часто бывает в начале жизни больших патчей, творится полнейший хаос. Чтобы помочь людям разобраться в новом патче, мы решили выпустить небольшой блог, где обсудим новые важные изменения в игре.
Monkey King - не чересчур сильный герой. Он может быстро набрать обороты и очень хорошо стоит свою линию, но он далек от статуса “overpowered”.
Первое, что вы должны понять - на стадии лайнинга с МК нельзя размениваться ударами. Он быстро настакает свою пассивку, и не только сведет на нет весь ваш харрас, но и нанесет большое количество урона. К герою следует относится как к Урсе или Batrider'у — не позволяйте ему набирать больше 1-2 стаков, или у вас начнутся проблемы.
В мидгейме герой превращается в очень сильного ганкера. Против него следует играть как против Night Stalker'а или Bloodseeker'а — очень часто у героя будет преимущество по обзору, и он будет стараться инициировать на одинокую цель. С одним-двумя важными предметами он может очень быстро забрать практически любого саппорта. Старайтесь находиться в группах из двух-трех человек. Это, возможно, не спасет саппорта, но по крайней мере позволит забрать героя в ответ.
В поздней игре Вуконг не сильнее обычного кэрри. Да, у него большое количество физического урона, который улучшается за счет предметов, но то же самое можно сказать о большинстве кэрри-героев. Самое важное, что нужно знать — не деритесь в его ультимейте, или, если уйти не представляется возможным, старайтесь зафокусить МК. Для этого надо всегда иметь с собой какую-то форму обнаружения, если МК играет с Shadow Blade. Обзор с холма тоже никогда не повредит — обезьяна может сидеть на дереве, пока ваша команда пытается избежать драки. Также учитывайте, что на статуи не работают никакие дизейблы, включая Chronosphere или Song of the Siren.
Против героя достаточно сложно играть, но он все же является сбалансированным. Большинство негодования происходит от отсутствия знания о герое. Его релиз был одним из самых успешных, но он все равно находится в рамках "сбалансированного" героя.
Рюкзак может вызывать вопросы. К нему особенно сложно привыкнуть, если учесть ежедневные изменения интерфейса игры.
В реальности же, в нем нет ничего сложного. Напротив, он очень упрощает жизнь игрокам.
Он также позволяет делать некоторые интересные вещи, как, например, быстрая замена предметов во время драк.
Предметы в рюкзаке не получают заряды. Урна или Magic Stick будут бесполезны, если находятся не в основном инвентаре.
Blink Dagger, однако, уйдет в кулдаун при получении урона, даже если он находится в рюкзаке. С учетом того, что предметы в рюкзаке кулдаунятся в два раза дольше, класть его туда не стоит.
Из трюков самыми простыми являются БКБ и Рефрешер. Оба предмета достаточно просто переложить, а затем подождать 6 секунд и использовать снова. Через курьера сделать то же самое займет меньше времени, особенно для опытных игроков, но в драке достаточно опасно контролировать курьера — убьют или его, или вас .
В очень затяжной игре, когда все предметы куплены, варды уже выкуплены и buyback есть, можно задуматься о покупке таких вещей, как Desolator и Necronomicon. На данном этапе игры их нельзя назвать очень эффективными, но если ненадолго переложить их в основной инвентарь после удачной драки и использовать при атаке строений, можно получить огромный прирост к скорости уничтожения вражеской базы. Эти сэкономленные несколько секунд могут решить исход игры. Только не забудьте сразу же вернуть нужные предметы на место.
И, наконец, теперь нет абсолютно никакой причины не иметь с собой свиток телепорта.
Святилища стали отличным дополнением в мир Доты. Их польза не ограничивается хилом раз в пять минут — они, помимо этого, являются точками телепорта, что позволяет использовать их для контроля карты даже после того, как ваши Т1 были уничтожены.
Использовать святилища стоит осмотрительно — у них все же кулдаун в пять минут, и использовать святилище в соло обычно не очень эффективно. Однако использование святилища на 2+ человек может серьезно повлиять на динамику линии.
Также расположение святилищ подняло очень интересный вопрос — не поменялись ли легкая и сложная местами? На сложной доступ к святилищу гораздо проще, и возможно имеет больший смысл отправлять туда несколько человек.
Не все еще привыкли к талантам в игре — игроки регулярно пропускают свои таланты на 10-м уровне, что в случае с +GPM или +XP талантами может привести к большой потере потенциальных ресурсов.
И очень большое количество людей до сих пор не проверяют таланты противника и переоценивают свои шансы в драках. Мы бы хотели рассмотреть самые знаковые ранние таланты, которые могут свести игроков с толку и привести к неудачно выбранной драке.
Ранние 6 брони на и так очень плотном герое может стать неприятным сюрпризом. Добавьте туда еще и лечащую способность, и Bane становится одним из самых плотных саппортов в игре. Зафокусить его становится очень сложно, а тратить на саппорта долгие кулдауны не очень хочется.
Сопоставимое количество брони сопоставимо рано также получают Batrider, Clockwerk и Bloodseeker — имейте это в виду.
Некоторые таланты теперь дают героям шанс на уворот. Механика уворота может быть достаточно непредсказуемой, поэтому стоит держать её потенциальное появление у противника в голове — ваш выбор предметов должен зависеть и от талантов противника.
У следующих героев есть талант на уворот: Anti-Mage (15% | lvl20), Bounty Hunter (20% | lvl25), Centaur Warrunner (10% | lvl15), Clinkz (20% | lvl20), Dark Seer (12% | lvl10), Faceless Void (20% | lvl25), Lifestealer (15% | lvl20), Lycan (15% | lvl20), Medusa (10% | lvl15), Meepo (10% | lvl20), Naga Siren (15% | lvl15), Phantom Lancer (15% | lvl20), Shadow Fiend (15% | lvl20), Sven (15% | lvl20) and Templar Assassin (12% | lvl15).
Выучить всех героев может быть достаточно сложно, поэтому первое время все же стоит стараться проверять ветки талантов у вражеских героев.
Вампиризм становится заметен только к концу мидгейма — он сильно зависит от ДПСа героя. И большинство талантов на вампиризм как раз появляются к 20-му или 25-му уровню.
Три героя имеют 30% вампиризм на 25-м уровне: Alchemist, Arc Warden и Bloodseeker. Для каждого из этих героев это означает примерно 45 дополнительного ХП за атаку, если учитывать броню. А если принять во внимание то, что бьют на тот момент они уже достаточно быстро, этот вампиризм нужно обязательно учитывать.
У Huskar'а и Phantom Assassin также есть талант на вампиризм, но появляется он намного раньше и является более слабым. Однако оба эти героя имеют огромный ДПС в мидгейме, поэтому к ним также надо быть готовым. Особенно это важно учитывать с тем фактом, что вампиризм от талантов не конфликтует с другими орб-эффектами.
В игру также добавили большое количество талантов, увеличивающих урон с руки или скорость атаки. Это заметно повышает ДПС героев, что может привести к непредсказуемым дракам.
Из талантов, дающих урон с руки, самым знаковым, наверное, является талант Акса — +75 урона на 15-ом уровне. Да, этот талант возможно будет проигрывать таланту на +250 ХП, но не стоит списывать его со счетов. 75 урона на 15-ом уровне это очень много, а с учетом того, что герой может поднять скорость своей атаки с помощью Culling Blade, не стоит удивляться, если вдруг он начнет избивать вашего кора с руки.
Beastmaster получает +120 урона, но на 25-ом уровне. К этому моменту, как правило, +120 урона уже не так страшны и, возможно, не стоит собирать героя как кэрри. Однако он становится очень сильным сплит-пушером.
Bounty Hunter может взять +100 урона на 20-м. Опять же, кэрри из героя достаточно слабый — его способности не поддерживают такой стиль игры. Но он становится очень сильным охотником на саппортов — гарантированный крит может позволить ему выкосить вашу поддержку до того, как драка началась.
Также талант на дополнительный урон есть и у нескольких саппортов, хотя не до конца ясно, как именно это предполагалось использовать. +50 урона на 10 уровне это много, но не на Лионе, Рубике или ЦМ — у этих героев нет достаточно скорости атаки, чтобы этот урон стал действительно заметным. А собирать их в кэрри, опять же, неразумно.
Новый патч однозначно изменил игру. Количество новых дополнительных опций сделало её намного сложнее, и не всегда получается понять, почему именно вы проиграли.
Переход в новую игру, с новым интерфейсом и новыми механиками, достаточно сложен. Даже спустя неделю, большое количество игроков до сих пор понятия не имеют, что делает МК, поэтому считают его чересчур сильным. Многие игроки забывают про свой первый талант, и не проверяют таланты противника.
К Доте надо быть всегда готовым, особенно если вы играете рейтинг. Если вы еще не уверены в своих силах и в своем понимании игры, пожалуйста, поиграйте обычные пабы и разберитесь хотя бы с базовыми механиками.
not first
bluergh
I play PA against MK everytime, won almost every game. PA seems to be really broken this patch overall, she really benefits from the fast leveling and the skill tree upgrades.
Monkey King is not balanced his ultimate is completely broken and overpowered it has a hidden attirbute that causes everyone on the enemy team to freeze for atleast 3 seconds, acting as a stun
some talent trees like shadow fiends +2dmg per soul still overpowered
FOURTH BLOOD!
MK isn't overpowered at all. He falls too quick mid-late game if he fails to snowball early.
slark has 10% lifesteal too
New UI is still awful and ugly.
Lifesteal should not be a Talent.
Medusa lifesteal @ 25.
Yes Dotabuff, Monkey King's skills are completely balanced.
/sarcasm
Monkey King doesn't really have a flash farm, and when people don't put time and effort into farming, instead jump around the map, usually miscalculating his power, he will be weak in later game. Yet, most of the time, he is picked for pos 1 or 2.
However, if he's no tbehind in gold or experience, the hero is very strong at late game by design.
Well, as you see, you can change Boots with BKB in Backpack when Smoke gank, it's still acceptable. But sudden gank by opponents are back. It always depends on skills and luck. Frankly.
I hope they fix the bug that stops you being able to move the camera by clicking on the minimap soon, its got me killed a couple of times now.
Yeah, that minimap bug is very, very annoying, and dangerous.
The problem with MK is he's too good at too many roles
He can roam better than bounty and riki early on
He is one of the strongest laners in the game and can play in almost any lane
He can gank just as well if not better than most midgame carries (he can solo basically anyone who isn't super tanky)
Late game he even has the potential to outcarry most carries
Yes, it's true he can drop off, but why does "dropping off" even matter if the hero has the potential to completely dominate the early/midgame basically on his own
NO hero currently in dota is so good at lvl1 and still has the potential to carry at lvl25 as he does, and this is why he is overpowered if played correctly, because he can do basically anything just as well as any other hero (except farming)
When MK has ECHO SABRE, His ult dudes proc from the %100 ms slow when hit.
great article. really
Agreed there @ rip arc.
Hence what I said is a problem with people playing him, and not the hero. The hero, as it stands, is overpowered if anything.
I think a lot of commentors across the web are forgetting about the context in which they saw a successful MK. Generally speaking, there are two things that allow for a successful win against a hero.
1. Matchups are always going to be a factor. MK feels overwhelming against a team without stuns for him, much like Legion. He is glassy, and he needs those 4 hits. If you can stun him before them or before his long cast time for ult, you're good. He goes down fast.
2. Play style matters. If you have the matchup but still don't play as a group, you're going to fall against MK.
The hero needs to stay ahead, and if you continue to make it easy for him to get kills, he will stay ahead. He will get to 25 faster than you, have more items than you, and feel unstoppable if you don't play correctly against him. But that's how all snowball heroes feel. The pressure is on early, and thus the game can be decided early.
It's pretty easy to not adjust your playstyle/matchup to account for your opponent, meaning you are naturally going to play poorly against certain lineups. These aren't even new problems for people. You have to play carefully early on against Night Stalker, Pudge, Ursa, Huskar, Undying, Pugna, Bloodseeker, and Drow Ranger. Any one of these heroes can be powerful in the late game if you refuse to play against their strengths. Unsurprisingly, these heroes are often among the most hated heroes because people often play lazily, expecting people to stay in their lane longer than they do, farming instead of pushing or ganking. Poor warding, over use of mana, etc can be exploited easily, causing a panic reaction to farm in risky situations--exactly the wrong thing to do.
In other words, your stats alone cannot be used to judge the hero. The hero is not the problem, as world stats have shown. The problem is your refusal to change.
I wouldn't say there's any problem with the hero. I merely think he might fall into the overpowered category, exactly because he have too many ways to be relevant at any stage of the game.
My posts are addressing more the fact that he loses more often than he should, because of poor plays or judgment of where he fits in the team.
So yes, Brock Hall raises some good points there.
Sure, he stays relevant at any point of the game, so long as he continues to execute properly. But once he falls behind, he stays behind. So the pressure is honestly on MK to stay ahead of the curve. He has to stay within his ult to keep it going, something hard for a glassy hero to do. He can't utilize his advantage if you stun him, and the moment you kill him, the ult goes away. Flying through the trees doesn't render him untraceable. Timber can use this skill against him and get immediate pure dmg while he is stunned. His q is a pretty long cooldown and the stun isn't long enough early game to get him to 4 hits. A force staff and TP can really limit his potential. And the crit is only 200%. A crit stick does 230, which is only the starting point for PA.
He is good at what he does, but it's a pretty specific thing that he does, so he better be good at it. It would be useless to pick the hero if he didn't have a way to get an advantage. So while I understand why it is easy to see him as OP, I think the more accurate assessment is that he is situationally OP. A high-ish risk, high-ish reward hero.
Side notes:
I'd suggest pairing him up with CM, an excellent early game dominator who can create those opportunities for the hits, allowing him to use the q as the closing hit rather than the opening hit. DS will help him by boosting his already good mobility and giving him extra dmg through ion shell to take with him. Vacuum wall is perfect to use with his ult. Don't pick him into something like an OD, Sniper, Zeus, SS, or any team with a lot of stuns. Anyone with hard escapes will fare well against him, like DS, Weaver, Mirana, or Morph. I'd say he is a wash against PA because he wins early but loses late. He will be pretty good against tanky lineups or teams that take some time to get into gear. But even they should have a pretty good time if they can just stay patient in their farming and avoid getting caught out. Once Medusa is up and running, he can't manfight her.
"And the crit is only 200%"
Actually it's 300% in the late game with the talent, though I guess you know that.
And I get what you're saying, but that's true for many DPS carries. The difference is that MK can still become a threat with 2 very strong skills even if he falls behind, something that a PA or the likes for example won't be able to do.
By the time the late game rolls around, it's fairly set in stone which team is going to win most of the time so I don't extra crit as a large factor in judging his rank. It isn't to say that hitting 25 will go unnoticed, but I see it more as a way for him to catch up because he is likely going to still have low stat mid game items like echo and deso. He might have upgraded the basher but the other items will show their age.
At this point I'd say that Slark is a larger threat, as he can transfer from the pickoff phase with echo and SB into the late game better because of his stat stealing ability, which only gets better with every hit rather than having a four hit limit. He is better suited for tanky items, has a more effective method of survival, and isn't as effectively countered by mobile heroes.
PA is certainly a master of one thing, I won't argue that, but in the right situation she feels OP. MK is a little more of a jack of all trades, but if I were in the drafting seat I would still place him as a last ban more often than a first ban because there are enough heroes that can mitigate his timing window in the pool that I would be willing to face him.
Don't confuse any of this as me saying that he is weak. He is strong for sure, but I just feel like if you fail to counter him or react correctly to his ganks, I feel like you're going to be to blame for him snowballing. OP territory to me is when proper play against a hero isn't enough. If his q was able to strike twice in a teamfight he would be OP. If his ult stayed even after he left it or died he would be OP. If he was invisible from the ground while jumping from tree to tree, or if there wasn't a damage cooldown he would be OP. If his attack counter was instead a timer, or his ult could proc jingo mastery, or he could scale his crit earlier instead of scaling the stun time, I think he would be OP.
All of people really over hyped MK as a core.. his basically a rich man troll warlord,fall of so bad in the late game..and he can't really flash farm like Sven,luna or even PA.. The People who are just generalising how MK is so OP are the same people who cant handle PA and called him OP.. There is certain play style to play MK as the same goes for PA.. They are not really OP hero
Если не давать стакать пасивку, то ничего имбового не будет
I feel like well placed wards, a vigilant eye (and ping) on the minimap, Bounty Hunter and Slardar all counter MK hard enough to stop his snowball early to mid game. When you get to the late game, a strong carry with a lifesteal ability / item (my preference being Shadow Fiend with a Satanic) will eat him for dinner.
how can one be OP if simple eul or radiance counter him
sim
Pudge and beastmaster counter him so hard
i play sniper just too beat monkey king
I really like Monkey playstyle because:
- Able to gank early, put pressure to enemy
- Unlike other carry simple playstyle like PA or AM, His playstyle is limitless and require higher skill. You can disguise as a tree/rune to ambush, can initiate, useful in 1vs1 and team fight, in all stages of the game. Just have to be smart.
- Combo with such heroes like Tide, Treant, CM or even Axe, monkey can send whole team to heaven.
- Don't think you can just counter monkey by cutting tree. On hand of skillful player, monkey still can make things happen.
0.01 speaks like a true low scrubs
https://clips.twitch.tv/forev/ThoughtfulParrotSoBayed
#balanced
I'd like to add my two cents regarding the discussion on whether MK is balanced or not. I believe that he is "balanced" as of now, considering that he was just introduced in the game. I also agree with what most of the people have said, such as him being indeed balanced, that the hero has a tendency to fall off greatly if mishandled, and that the hero adds a new play style to the current meta.
Also, I think Brock Hall has some strong points. To reiterate one of his arguments, I think countering MK requires a conscious effort from the whole team, despite what the composition may be, to keep a keen eye on the hero when MK is roaming and be very mindful during the laning stage and team fights. Ultimately, DotA is a team game after all and a well coordinated (or rather a cooperative) team will beat any "OP" hero any time of the day.
Lastly, let's not forget that Icefrog (with all his devotion and patience in always making the game feel fresh for both old and new players alike) is definitely monitoring the hero, as we speak. As such, a few more patches will definitely polish the hero even further.
"monkey king is reasonably balanced" stopped reading after that tbh
LMAO! Genghis Carl flames "scrub" but has a picture of Justin Beiber on profile?
>>>"monkey king is reasonably balanced" stopped reading after that tbh<<<
to answer above sentence: if MK is overpowered, why his win rate is below average ? :D
just to clarify something about winrates:
Winrates are, obviously, the measurement of how many games a hero has won out of how many times it was picked. This does not indicate whether the hero SHOULD have been picked for that match. Often a heros winrate will be very low but pros will pick the hero anyway because they are picking it in the correct situations. Wisp is a fantastic example of this, but there have been many heroes that were nerfed despite having a 40% winrate. On the opposite side, Pudge gets buffs.
What will determine the fate of MK will not be how many games he wins or loses, but how well he does in situations he should be losing and situations he should be winning. A high winrate could simply mean that people are picking him ONLY in the situations where he should be winning. It is a much harder thing to quantify, and it is why the game continues to change. Sometimes it's a bad judgement call (rubber band mechanics). What could be an indicator of possible changes is which direction his winrate goes in the highest tiers. You also might compare that to his pickrate and see what that does. A hero that has a 70% winrate but is only picked in 5% of games doesn't necessarily mean the hero is OP.
Having this in mind, I think the hero will naturally find himself being played in lower tiers more often with high success, and in high tiers less often with middling success. Some heroes are picked a ton and win about half their games. These are usually unchanged heroes, like Lion or DS. They fit well into a lot of strategies but aren't overpowered. MK is not one of these heroes, and I think the changes we see to him will continue to make him more and more of a niche pick.
BeastMaster: Has bird for flying vision, has axes to cut trees. 4 second stun followed up with the roar and thats a very dead Monkey
The lag that monkey king ultimate produce must be fixed!
Monkey King is completely broken. Your points are invalid. How are you not supposed to let his passive stack when he has 300 range and the counter lasts 15 seconds, and refreshes for the full amount with every increment?
And how are you supposed to get out of his ulti when every soldier procs the Echo Saber slow, on every hit, completely ignoring the cool down? Go ahead, test it yourselves.
Force Staff, Hurricane Pike, Ghost Scepter, Glimmer Cape, Shadow Blade, Silver Edge, and Ethereal Blade are all great items to get away from the Monkey King Ultimate.
Vengeful Spirit Swap, Io Relocate, Slark Pounce, Magnus charge, and any other movement based move to escape.
Area of Effect moves like Enigma Midnight Pulse, Jakiro Ultimate, Witch Doctor Ultimate, Ancient Apperation, Leshrec, and more are great for forcing Monkey King out of the arena.
His ultimate is like most ultimates, it is only as good as the timing and position.
Have means to cut trees, stun him, and nuke him down. He is incredibly easy to counter as long as you are willing to adapt and be flexible with your picks
@Placid - bad and childish argument there, perhaps you should try to involve THINKING next time you play against monkey. There are a lot of ways to counter. THAT IS IF YOU REALLY WANT TO COUNTER HIM
+1 to ~Hyatt
Gotta love how it's almost only NS that complains about MK being OP :D
FYI they fixed the minimap bug
monkey is just like any other carry, hes not op unless you let him to be, something like slark. every hero can be called op after he got farm. the thing is that mk is a new hero, people havent figured out how to play against him so they think hes op. timber is op, max your passive, buy hood, get 20 stacks and simply stand between towers tanking creep wave and tower hits or whatever, you get the point. in my opinion he should be played either as roamer or offlaner, everything else is greedy.
MK is good , but not OP. The problem is people tend to pick him 1st slot.
In normal match, sometimes I picked him first slot as well. other side picked pudge, lc, visage, omniknight =)) gg mk
When there's a MK on the other team it's a real pain in the neck, but when it's on my team it's just a feeder, does anyone suffer the same problem?