Мы недавно говорили о том, что новые герои в Доте сейчас слишком сильно влияют на мету. Многие оригинальные персонажи получили различные изменения, чтобы оставаться релевантными в 2021-ом году и таланты, Aghanim's Shard и редкие, но точечные реворки помогли этому. Однако не всё так хорошо, и по нашему мнению есть пара персонажей, которым нужно что-то ещё.
Омник стабильно является одним из самых успешных героев в Доте, при этом оставаясь одним из наименее популярных. Это очень важно, потому что Дотеры не любят проигрывать, и очень любят выигрывать.
Это говорит о том, что Омником просто неинтересно играть. Все любят побеждать, но даже этого желания недостаточно, чтобы брать этого персонажа. За весь период The International героя взяли всего один раз. Причём в мете было достаточно героев на сэйв — просто никто не играл именно Омником.
Несмотря на все попытки IceFrog'а сделать из героя ДПС-кора, он по прежнему остаётся отличной пятеркой. Причём почти вся польза от него исходит за счёт трёх способностей, а Degen Aura — одна из самых непонятных абилок в игре. Почти каждый другой герой на сэйв занимает какую-то нишу. Abaddon, к примеру, сам очень хорошо переживает инициацию, в то время как Oracle наносит приличное количество урона магией. Omniknight в этом плане очень ограничен.
Более того, сейчас должно стать более-менее ясно, что герой не работает на первой или третьей позиции. Может стоит сделать из героя чуть более сильного саппорта? Или дать ему дополнительных опций в лейте? Весь набор способностей героя предполагает что Omniknight находится неподалеку от союзников, поэтому Degen Aura, переработанная во что-то командное может стать интересным баффом.
Снайпер — ещё один герой, который почти не менялся с первой Доты. ДПС-персонаж, который атакует с большой дистанции оставляет очень мало пространства для воображения, и это не только скучно, но ещё и очень неэффективно. Были попытки сделать Снайпера четверкой, за счёт сломанного Аганима, однако после череды нерфов даже этот путь развития для героя закрыт.
В текущей мете героем можно играть только как кэрри или мидером, и только с выходом в ДПС. При этом работает это так себе: в мете полно персонажей, которые легко до него доберутся. Поэтому полностью герой оправдывает себя только в защите базы, а это уже намекает на проигрыш.
С саппортом-снайпером проблема очевидно. У него две способности исключительно про урон с руки, и это сильно ограничивает его потенциал. Герою попытались дать чуть больше опций за счёт Shard'а, однако на практике граната не так сильна. Это приятный дизарм и немного мобильности, но явно недостаточно. А что если у героя были бы какие-то ловушки, вместо назойливого Headshot? Что-то, что позволило бы ему проверять свой фланг и избегать неприятной инициации со стороны противника?
IceFrog вполне успешно переработал много героев и нет сомнения что все изменения шли Доте на пользу. Однако в игре ещё остались архаичные дизайны и это надо исправлять. А что Вы думаете об этом и каких героев Вы бы хотели увидеть измененными?
Insightul article with nice ideas.
"Think, Icefrog, think!"
Now that the meme is out of the way, I'd like to say that the reasoning used to call for a rework of Omniknight is similar to the reasoning Riot used to rework a couple of their own hipster characters back in 2014, Karma and Xerath--characters that were loved by the people who actually played them, but with pick rates so low that people would even forget they existed. In my opinion, both reworks resulted in a loss of diversity rather than a gain. Karma went from being a unique but surprisingly powerful support that could sometimes be a midlaner to a cookie-cutter mage that was filling the same role in the game as other mages like Lux, and even had her lore retconned. Even her appearance was completely redone to fit in with the rest of the LoL cast. (I guess three modestly dressed female humanoids was just too many for Riot...) Xerath preserved his aesthetic and lore identity but had his mechanical identity completely stripped and replaced with something chimeric. And in his case, his pick rates didn't even improve long-term.
I'm talking about my experiences with that other, inferior MOBA to explain that low pick rates shouldn't necessarily be a justification for a rework, especially when the reason isn't that hero's objective strength in the meta. In fact, I believe having some popular and some unpopular heroes actually increases the perceived diversity of a MOBA: you have several "normal" games where you deal with the flavor-of-the-month characters, and then occasionally--suddenly--someone pulls his hipster trump card out of the closet, and that particular game feels a bit more refreshing. You can't have that experience if all of your characters have similar pick rates--every game becomes a "normal" game by default, unless one of the teams intentionally breaks the meta for kicks.
On the other hand, it seems like Icefrog is loth to destroy the identities of DOTA 2 characters, so maybe a rework wouldn't be so bad in his hands.
I don't think sniper needs a rework. It's fine to have a couple easy low skill heroes that aren't competitively viable but people still have fun playing them.
I have a 3 wins 8 losses record on Omniknight recently. I hope IceFrog or VALVe check my recent matches :D
Idk why you mention that the hero is good but not fun so it's not pick much, then mention how in TI he was only picked once. TIs team play for $$$ so no one gives a shit about fun if the hero has 'undeniable strength'. Heroes that are need rework are those whose kit become useless with the addition of Neutral Item, like Silencer is useless once a flicker / mino horn / witchbane drops.
Zeus, Pudge, Dazzle and Huskar too.
@BohrInGame
OR just screw neutrals. In fact!!!!: Screw neutrals out of the game, and remove ALL talents that add extra functionality to heroes. Shard and Aghs is enough feature creep for heroes, and all this functionality could be moved to entirely new heroes. Nothing but various numbers boosts accompanied by little icons that specifically indicate what type of boon was selected when you click on the hero--no more requiring everyone to hover over the talent tree to figure it out. Picked movespeed for level 10? You get a boot icon next to your portrait. Extra agility? Blade of alacrity. Extra attack range? Gimme a bow.
But make owning both outposts give you gold as well as xp. Make that thing WORTH it.
I’d really rather not have any heroes reworked, it’s what keeps the charm of Dota in Dota: older heroes with simple kits. I think Sniper is very fun to play and can infact still dominate games.
If this game goes down the league way of reworking every old hero to become unrecognizable, people will QUIT. So please please if frog ever reads this stuff, don’t rework older heroes, unless it’s tiny changes within the kit which are enough to make them feel fresh. Thanks.
Bloodseeker desperately needs a re-work. The hero feels so bad right now.
"To me this indicates that Omniknight is a mostly unfun hero to play."
You can always pick pos 5 like Lion, Rubick, Grimstroke, feed nonstop, lose. Sure it's fun. Or you can pick Omni and win effortlessly. It's up to you.
Precisamos de heróis simples para jogadores novatos
Remove the active component from Take Aim, combine it with Headshot, tweak the numbers, then give him a new ability that gives him more agency (this ability could even be his concussive grenade, then rework the shard). We call this the Riki or Necrophos treatment -- combining a passive with an existing ability to make space for another. I also personally liked the old Take Aim active that doubled the range bonus for a single attack; it was really nice mid as it was a free power rune deny against anybody that refused to shove the wave and 50/50.
Back in 2016 Omniknight was so good. They definitely should consider reworking him that’s for sure.
Maybe they just remove the passive part of Headshot, and leave it integrated in the active part of Take Aim. I think the drawback of only having it available when active would mitigate the benefit of not having to level up two abilities.
furion could need some rework
he's the lowest winrate in every bracket
almost ALL of his spells beside TP are outdated in a nudota perspective where towers are stongers, teamfights deadliers, tp scroll being in a free slot etcetc
Maybe they could make the disarming grenade a normal skill for sniper and merge/remove the headshot skill?
Recently, experimented with omni he definitly needs rework to be fun, he was always boring hero, but at least he was super good supp, now he's not even that good. Need to rework at least 1 skill of E and R and to add stun in arsenal.
Sniper doesnt need to change, I think its important to have some easy heroes for newcomers. Omniknight though I think need some rework so he can be more versatile
Repel was better all around. Right now omni has 2 dispellable buffs, and existence of witchbane with nullifier is making his strength questionable. Also by picking omni, team may potentially lack cc, and it's easy to kite GA, even easier than bkb.
IMO there are some heroes who don't need a rework but are lagging behind the overall power creep. For example Lone Druid or Ancient Apparition. AA has not received any noticeable changes other than chilling touch(which is worse now). It's too difficult to land a good ice blast since everyone is dashing through the map at blazing speed. And usually, there are not more than 2 heroes that need to get their healing reduced, which is a job for spirit vessel. Also most Tinkers build Shiva's and Bane has got a new healing reduction component to Enfeeble, thus AA's healing cancelling kit stopped being unique.
https://leaguesofgames.com/blog/new-dota-2-battle-pass-aghanim-s-labyrinth-is-here-dragon-s-blood-mirana-persona-drow-ranger-arcana-and-experimental-controller-support
Nature Prophet needs to be reworked to where he can't just teleport all over the map and piss off players.
Dota has this problem, that most spellcasters are in a very bad position right now. Omniknight is just another case of this. Power creep is very noticeable, to the point, that these type of heroes are borderline unplayable. Carries(and not only them) got so many possibilities to completely ignore/mitigate most of the magic damage/cc/heals it's absurd. Items like satanic, manta, nullifier, skadi, sange and yasha give you so much value on top of stats they already provide. Heroes like omniknight, pugna, oracle, crystal maiden, death prophet, witch doctor etc... are useless after game hits 30 minute mark and are completely reliant on their team to carry, because by this time most of their skills don't do anything and are easily countered.
Techies needs a different approach imo. In a techies game, only the player picking it is having fun,IF that, his teammates, his enemies are having none of it. In most situations it feels like an hour long or more trap with a random outcome. During a dota day, 2-3 games in and you get a techies game...how likely is it for one to queue for another after a bombing ordeal?
I would say that Sniper definitely needs a rework
For example,make his first ability Shrapnel affect towers also
And Headshot pierces magic immunity and has a 20% chance to ministun and disarm (it still does physical damage) and the knockback distance stays the same
Assassinate does Physical Damage and pierces magic immunity and stuns the target unit for 1 second
I am willing to come up with more suggestions for heroes that need to reworked