Мета меняется непредсказуемо, поэтому понять какой герой станет популярным бывает сложно. Однако в некоторых случаях предсказания можно делать весьма уверенно.
Неожиданно успешные герои патч за патчем получают незначительные баффы, пока их не замечают про- или паб-игроки. Spirit Breaker — как раз такой случай. Героя делали сильнее 10 патчей подряд, и он вскарабкался почти на вершину списка сильнейших героев патча 7.00. На данный момент Spirit Breaker может похвастаться винрейтом в 54%. Он особенно силен в 4-5к играх, где это значение вырастает до 55.5%.
Так что же случилось с героем?
За последние 10 патчей, герой получил:
Увеличение дальности применения, уменьшение кулдауна и обзор на цель при использовании Nether Strike.
Увеличенный урон от Greater Bash
Активный компонент для [missing skill: spirit-breaker-empowering-haste-5354]
Изменения кулдауна Charge of Darkness
Каждое по отдельности изменения кажутся незначительными, однако вместе они делают героя заметно сильнее. Более того, все способности героя напрямую усиливают друг друга.
Вдобавок к этому, герою также дали приличное дерево талантов, с хорошими опциями в ранней игре.
С момента введения 7.00, мета стала чуть менее разнообразной. Основной фокус идёт на раннюю игру, пуш-потенциал и командные драки. Под это описание подходит огромное количество героев, но не стоит ожидать разнообразия 6.88.
Spirit Breaker как никто другой вписывается в эти рамки. Он наносит много урона в ранней игре, хорошо ганкает и, при правильном использовании, неплохо показывает себя в драках. Более того, при очень хорошем начале герой может легко выйти из-под контроля.
Стартовые статы героя тоже стоит упомянуть — у него один из самых больших запасов здоровья на первом уровне и приличное количество брони. Для многих команд убить Spirit Breaker'а — большая проблема, особенно на ранней стадии.
Героем, как и большинством нынче популярных оффлейнеров, можно играть и как саппортом 4-ой позиции, однако его потенциал раскрывается полностью только когда он получает соло опыт.
Его стартовые статы позволяют ему комфортно чувствовать себя на линии, без проблем собирая опыт и иногда даже забирать крипов. В ситуациях 1 на 1 он уступает только паре героев.
Есть у героя и слабость — в отличии от большинства других героев на этой позиции, Spirit Breaker очень медленно фармит лес. Он может это делать, не испытывая особых проблем со здоровьем, но процесс очень малоэффективный.
Отсутствие возможности эффективно фармить лес с лихвой окупается возможностью ганкать уже с третьего уровня. В отличии от других инициаторов, герою не нужен Blink Dagger, поэтому начинать убивать или напрягать противника он может очень рано.
Стоит также упомянуть, что героем действительно очень интересно играть — он всегда в центре действия и в центре внимания.
Собирать героя можно очень по-разному. Очень часто ему берут недорогие предметы на раннюю игру — такой подход увеличивает шансы героя быстро набрать преимущество и захватить контроль над картой.
Echo Sabre, Shadow Blade, Blade Mail — отличные опции для героя, которые позволяют ему быть агрессивным. Более того, все три предмета стоят меньше 3к золота, поэтому собрать их можно очень рано.
Далее герою обычно собирают либо какие-то сильные командные ауры, либо предметы, позволяющие ему безопасно инициировать и не выпускать определенную цель из своего фокуса.
Мета меняется постоянно, а патчи приходят очень часто. Только за последние два месяца в игру было введено большое количество небольших поправок.
Однако если исходить из опыта предыдущих патчей, которые фокусировались на больших дырах в балансе, у Spirit Breaker'а еще есть какое-то время для доминации пабов. Героем еще стоит учиться играть и выигрывать.
P.S. Вступайте в нашу группу ВК: никакого спама и рекламы — только контент.
damn son
not first
well written
damn, bara
daaaahhhh!!!
6th :D:D:D
7th .......................^_^
8th lels, wheres dagon? He is more annoying with dagon
one of the best ez MMR hero in 1.5k
by the way where's the armlet
10th
boring .a lot of time im force to pick bara becos enemy pick a lot of elusive hero.and cant rely on ally chain stun. so bara cos he can chain stun with himself and tank.
spammed this hero for a free 500 mmr with friends. much easier to be effective if you can rely on a core when you gank their lane, but hes probably a solid pick in solo queue too.
isn't he generally a support nowadays? his farming is pretty weak, and also the team needs you to be ganking most of the time anyways. altho he doesn't need big items as much
@und_pun
Current meta is fairly aggressive, which favors heroes that farm through kills rather than creeps. Since he is going to be involved in so many kills early on, it makes sense to give him priority farm.
@Brock Hall
giving bara farm is fine, but not ideal, for 2 reasons, 1. he doesn't farm well, he doesn't have aoe damage to clear lanes, he doesn't jungle efficiently either, so under the same circumstances, he wouldn't be as farmed as other cores 2. his stats and skills dictate that he doesn't scale as well as other cores with items in terms of dps. however, his base stats are great ,so without being 6 slotted he is still very much functional, his skills are more suitable for a ganker roamer role, applying pressure to the opponent and freeing up more resources for your teammates
This is one of my highest winrate heroes, and its amazing what you can do with him against an unprepared team...
Oh my boy. He punishes lonely farmers so much that enemy either has to stick together or face their doom. He has a 30 min of full power spike and relevance which is really rare. His scalling is relatively strong but he is not a good late gamer, because he favors skirmish kinda fights and not 5 vs 5 team fights. I think late game either you have to turn him into a Bkb initiator or a Mjolnir split pusher.
I feel greedy support (4 position) would be better on Bara rather than offlane, because with the amount of times he will rotate early on from charging, he will give up the offlane if he is a 3 position.
Honest question from a predominantly normal skill scrub: if the meta is so geared towards early-mid game, that in theory you don't get the game to late, why not put him as a 1 position, in terms of farm, at least for the early game(first 10 mins)? One 2K gold item, and he can fight(theoretically he could fight early without any items if RNGsus blesses him)
more blog about offlane hero...meh
He needs a solo lane and position 1 usually has 2 heroes. At safe lane he faces strong heroes, but at offlane he usually faces easy to kill squishy heroes. He is not a pusher and position 1 should usually be a pusher. His dps do not scale that much and is not on par with someone like TB or Luna or Life Stealer or Chaos Knight even farmed equally. He could be totally functional with just a tread and urn and levels and granting him a position 1 is a total waste of position 1 and a total waste of his early fearsome strength.
@und_pun
Priority farm was a bit misleading because the point is not the gold, as he gets that from the kills, but the xp, which fits perfectly with the concept of an offlaner. Giving him the extra levels early allows him to get ahead during the time he is strongest. If you are utilizing him in the offlane, you're likely trying to close the laning stage as soon as you can to continue choking the enemy out of resources and map control. It's definitely a snowball lineup situation, and you could still use him as a roamer, but he won't be AS powerful in the early game and will drop off faster.
оу ее лол кек
@und_pun i agree, but I think he can go either way. As you said having a position 3 that can farm more effectively, eg. Centaur or something is good but pos 4 and 3 bara both have advantages and disadvantages. I think for this article it was mainly focusing on being position 3 because you can more reliably have an impact due to the increased xp
BUFF BARA
NERF THIS SHIT PLS
What is tempo mean?
abused month ago and won 13 matches in row as SB(Support pos 4)
@B!urryFace "Tempo" as used in Dota2 is the pace in which certain roles and activities are to be done at specific time intervals (i.e. when to start ganking, how far should you push after winning a gank/clash, at what time should you be able to get core items given the farm availability, when do cores start participating in fights, etc.).
17% bash chance (100% bash chance)
@Fight Machine thanks for the insight. I already know that pos1 bara is a generally a dumb idea, but i toyed w with the idea before; I drafted a position 1 bara in a local offline tourney, told my carry player to just chill safelane and farm first 15 mins, then start fighting. He came out at 18 mins w S&Y and blade mail, enemy couldn't really deal with him, we won after snowball. That's why I brought up the suggestion. L
I guess it would only work with a lineup of semi-carries who can all potentially be support, more or less give distributed farm except for one(in my case, we gave to bara), all power level peak at roughly 20 mins and snowball as much as possible and end before enemy carry gets to 3 items. If I remember, my draft was Venge, Lina, Bara, Silencer, and Lesh? Something crazy like that.
part of this article is true, the rest is just interesting
https://www.dotabuff.com/players/48639595/matches?page=2
op played 500mathces in the past year and only played 2 match as SB
in his entire dota history with thie account he played 23 matches with a 30.43% win rate.
in conclusion, not very reliable?
I have around 260 Spiritbreaker matches - mostly played as 4 pos Support in Team ranked around 4.5-5.5k (66% win rate)
Have to say...the hero is VERY good at aggressive duo or trilanes.
With the right combo u can almost destroy almost any enemy safelane...just team up with heroes that can dive towers.
Not a fan of Core SB, only things u need is boots/urn/drums or solar crest for your team and you good. Lotus orb is also really good on this hero.
dam sucka mc
I hope IceFrog don't even read this article and do not nerf my loveley bull
Sb is weak as pos 3 nowadays due to strong pos 1. He lose out vs spark, jug in last hit. And a solo ranged support can give him hell.
However he is extremely strong in 2v2 lane.
Nowadays I play him almost exclusively pos 4. As a pos 4, he is hindered by being a melee hero. Other than that he is in a fine spot. He can be a surprise safe lane choice as well.