its cause u panic alot and not patient i have 450 tinkers happened to me at start ofc but after 100 gamrs u should not bave that prpblem
and yes i sawmany tinkers in low mmr do that
i dont get how tinkers are so fast on their daggers when escaping
dagger --> rearm --> dagger immediately --> rearm --> dagger 0.000001 cast time --> tp out
i just assumed they were using shift q
i dont get how tinkers are so fast on their daggers when escaping
you cant use shift queue on blink when its on cd, regardless of rearm
i suppose they just hold alt+blink and blink towards base
also after a certain patch, if you spammed rearm button it suddenly made you use it 3 times in a row while interrupting the previous cast each time instead of rearming just once
which kinda widens the space for fuckups
use quick cast.
no one needs to be using double tap blink dagger, all it's doing is increasing the time it takes for you to blink after rearming because you have to also click, or it messes your blink location because if you're spamming m1 and your blink hotkey there's a chance that you press ur blink key twice before you press m1 so you blink (or attempt to) towards your fountain. even if you did want to blink in that direction it still would have been quicker and more reliable with quick cast.
also what patch is this. rearm has always had 0 cd. idk why you'd need to press it more than once since it'd get queued up anyways.
also after a certain patch, if you spammed rearm button it suddenly made you use it 3 times in a row while interrupting the previous cast each time instead of rearming just once
which kinda widens the space for fuckups
The only time I find this useful is if I have regeneration rune buff and I want to prolong its duration by spamming it and making room for more mana in my mana pool
i have a problem with the R - Rearm on him. the problem is i quickly press rearm and press Q or W again and the results is i cancelled my rearm
Why are you rearming when you have spells off cooldown in the first place?
i always shift queue a move command, just so that re-arm doesn't get cancelled (really just instinct for any channeling spell)
ppl fail blink while being hit a lot because of turnrate
the insight 100 game of WK has given me . . .
theres a series on youtube I like where a guy breaks down pro player playing heroes in certain situations, and here he talks about summail, dendi, and maybe fighting on tinker. Would recommend.
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can someone give insight on control on tinker?
i have a problem with the R - Rearm on him. the problem is i quickly press rearm and press Q or W again and the results is i cancelled my rearm, did someone have a control for this? example you can only cancel the channelling abilities only using stop or S so the rearm won't get cancelled
i use quickcast btw