Winter Wyvern
Splinter Blast interacts with Winter's Curse
Small buff to hero to maybe bring the hero back.
OD
Astral Imprisonment duration reduced from 4 to 2/2/3/4
Base movement speed reduced from 315 to 300
PA would be useless. Fade is shit. Storm spirit Static remnant should be buffed. Mana cost 70.
"Fade not countered by MKB"
"Riki smoke screen now disable item use"
Name of thread: BALANCE change ideas thread
PA's current Blur becomes a waste of skill slot when enemy gets silver edge, mkb. Fade can make her far more durable in a gank situation and actually requires skill to time right, otherwise you get silenced/stunned and absolutely melted
OD
Arcane Orb is not an unique attack modifier anymore
Arc Warden
Spark Wraith manacost decreased to 65
Bottle
Revert previous nerfs
Desolator
Recipe cost increased to 900 back
PA's fade is too OP. 3 secs of uptime and roughly 5 secs of downtime is just too much.
I'd like to see alch shift back to a ganking meta, or at least giving him better options for that while giving him a soft nerf to his farming. Maybe have his stun channeling timer kept hidden til the last 2 seconds it reaches max potency.
Increase OD movement speed and attack speed will crazy ..base movement speed 325 and attack speed 1per sec
Edit :this is will never happen cause OD gonna be nerf for sure next patch unless icefraud decides not too (u never know until the patch notes are release)
Arcane Orb applies bonus damage to creeps, ancient creeps and roshan
Not really backtrack, it needs to be activated to be used so you can counter it with silences/stuns instead of only Doom.
I think Fade's uptime fine considering how she's made of paper while it's down. 5 seconds is pretty long in a teamfight. Also if you get the jump on her she'll basically have no survivability and die instantly to any type of damage.
For Phantom Assassin I'd like to see her moved from a hard carry to more of a midgame orientated carry like Ursa. Maybe buff level 1 and 2 of ult and nerf level 3? Maybe also increase her base strength.
For OD: arcane orb int steal from 2/3/4/5 to 1/2/3/4. Also Arcane orb mana cost from 100 to 100/110/120/130
Doom: Undo the Ags nerf and increase heal from scorched earth slightly.
Riki: Reduce CD of blink strike on level 1, 2 and 3. Buff Strength gain or base strength.
For Drums: Remove Cooldown on active and make multiple uses stack. But it still has charges and you still can't buy more :P
slardar's ultimate no longer provides vision of targets. i don't mean it doesn't reveal invis heroes, i mean the ult is like bounty's track and it shouldn't
Riki
Enabled Riki in Captain's mode.
Added Aganim scepter for Riki; Tricks of the trade will apply Smoke screen on the area (500). Skill are no longer channeled.
Pudge
Re-enabled fountain hook when channeling Chen's Test of Faith.
PA's pretty good in early-midgame, she actually falls off more in lategame. I think she just needs the Blur rework I mentioned, at least make her rng based survivability skill require some skill to use/counter
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Post a buff and/or nerf for a hero/item then comment on the suggestion made by the person above you.
I'll start
Enchantress
Creep enchant duration decreased from 80 to 40/60/70/80
Enchant slow duration decreased from 5.5 to 2.5/3.5/4.5/5.5
Ima add another one
Phantom Assassin
Blur removed
New skill: Fade
Skill Type: Active, Buff
Phantom Assassin briefly fades from view, impeding her enemy's ability to damage her.
Duration: 2/2.5/3/3.5
Total evasion (evade all types of damage, cannot be countered by mkb) 30%/40%/50%/60%
Mana Cost: 30/40/50/60
Cooldown: 20/16/12/8
Another one
Arc Warden
Tempest Double Duration increased from 20 to 20/25/30 seconds
Tempest Double clone is disarmed when 1500/2000/2500 units away from the main hero