General Discussion

General DiscussionOctarine core

Octarine core in General Discussion
Hopeless

    ^
    must have for leshrac as well imho. I think the whole Alch aghs for a carry thing with Lotus and Octarine orb on lesh is going to be fucking insane for a potential mid lane carry lesh.

    edit:
    Does DP get healed every time a spirit does damage? And then healed again after ulti? Jesus... though It would be weird not getting euls on her to rush Ocatrine.

    Also... Furion going midas ->Aghs ->blink -> Octarine Core is going to be unbelievably fucking annoying to deal with. Constantly spamming natures wraith and never running out of health or mana....

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    #12

      ^ I don't see it being good on furion at all.

      Hopeless

        for the cooldown reduction

        #12

          ^ teleporting or making trees slightly more often doesn't really feel like what you want out of a 5900 gold item.

          Hopeless

            so lets run this down:

            -Teleport cooldown from 20 to 15 seconds. It is actually a big deal when you are trying to avoid getting ganked while pushing.
            - Natures call from 37 to 27.75 seconds. Basically cuts 10 seconds off your call, which is huge.
            -Wraith of nature from 90/75/60 to 90/56/45 (no one will get octarine before level 11).

            Combine all of these cooldown reductions together, with the fact that NP will be creating treats in multiple lanes at once from his ulti, and yes I think the cooldown reduction is enormous for him.

            it is teleporting every 15 seconds, making ten treant waves longer or two 5 treant waves at once, and spamming your aghs ulti (which creates treants) much more often. In fact for a few seconds, you can have 15 treants spawned on the map, not including the treants you will have from aghs kills.

            Lastly, the multiple locations at which the aghs treants will spawn will allow good players with advanced micro abilities to quickly and effectively branch out (pun intended) those treants from all three lanes and use them as temporary wards to even more heavily expand significant map vision (every 45 seconds).

            The entire tempo and timing of the hero will change.

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