General Discussion

General Discussion7.14.

7.14. in General Discussion
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    7.14:
    ==

    * Enabled Techies in Captains Mode

    * First creep wave no longer draws aggro on the side lanes until they meet the other wave

    * Skull Basher: Now uses Mithril Hammer instead of Javelin. Gives +25 Damage and +10 Strength.
    * Skull Basher: Bash no longer pierces evasion
    * Abyssal Blade: Now grants +25 Damage
    * Abyssal Blade: Bash no longer pierces evasion
    * Monkey King Bar: Now uses Demon Edge, Quarterstaff and Javelin. Gives +52 Damage and 10 Attack Speed.
    * Monkey King Bar: Procs changed from 60 Pure damage to 100 Magical damage
    * Maelstrom: Now uses Javelin instead of Gloves and Recipe.
    * Maelstrom: No longer gives +25 Attack Speed
    * Maelstrom: Chain Lightning damage increased from 120 to 170
    * Maelstrom: Procs can no longer be evaded
    * Mjollnir: Procs can no longer be evaded
    * Mjollnir: Chain Lightning damage increased from 150 to 170
    * Mjollnir: Attack speed reduced from 80 to 75

    * Battle Fury: Now requires a 300 gold recipe

    * Blink Dagger: Cooldown increased from 14 to 15

    * Boots of Travel: Building prioritization range increased from 700 to 900

    * Dagon: Manacost rescaled from 180 to 120/140/160/180/200

    * Force Staff: Now requires a Ring of Regeneration instead of a Ring of Health (total price is still the same)
    * Force Staff: Manacost increased from 25 to 100
    * Force Staff: Health regen reduced from 5 to 2
    * Hurricane Pike: Health regen reduced from 5.5 to 2
    * Hurricane Pike: Manacost increased from 25 to 100

    * Helm of the Dominator: Health regen decreased from 8 to 7
    * Helm of the Dominator: No longer grants +5 attack speed to the item holder
    * Helm of the Dominator: Bounty increased from 125 to 200

    * Linken's Sphere: All Stats reduced from 15 to 13

    * Magic Wand: Now requires a 150 gold recipe instead of a Mango
    * Magic Wand: Now provides +3 All Stats instead of +2 All Stats and 1.5 HP Regen
    * Magic Wand: Max Charges increased from 17 to 20

    * Enchanted Mango: On sale now from 100 to 70
    * Enchanted Mango: Health regen decreased from 1 to 0.7
    * Enchanted Mango: Consumed Mana restore reduced from 175 to 125
    * Enchanted Mango: Daily Bonus Hero now gives 2 Mangoes

    * Necronomicon: Duration increased from 50 to 60

    * Phase Boots: During Phase your base turn rate is improved to 1.0 (the highest value, can still be lowered by other effects)
    * Phase Boots: Active duration increased from 2.5 to 3 seconds
    * Phase Boots: Active speed reduced from 24/20% to 20/16%

    * Observer Ward: Gold/XP Bounty rescaled from a constant 100 Gold and 100 XP to growing over time with 100 + 2/min Gold and 50 + 4/min XP

    * Sange: Recipe cost increased from 500 to 700
    * Sange: Now grants Greater Maim
    * Heaven's Halberd: Now grants Greater Maim
    * Yasha: Recipe cost increased from 500 to 700
    * Manta Style: Recipe cost lowered from 900 to 500

    * Alchemist: Chemical Rage Health regen increased from 40/48/56 to 40/55/70
    * Alchemist: Bounty Runes bonus gold increased from 2.5 to 3x

    * Ancient Apparition: Chilling Touch damage rescaled from 30/45/60/75 to 20/40/60/80
    * Ancient Apparition: Chilling Touch no longer pierces Spell Immunity

    * Arc Warden: Magnetic Field cooldown reduced from 35/30/25/20 to 20
    * Arc Warden: Level 15 Talent changed from +3s Flux Duration to +400 Flux Cast Range

    * Axe: Battle Hunger manacost rescaled from 75 to 50/60/70/80
    * Axe: Base movement speed increased by 5

    * Batrider: Base strength increased by 3

    * Bloodseeker: Blood Rite ground vision now increased to match the AoE of the spell (from 400 to 600)
    * Bloodseeker: Bloodrage cooldown reduced from 12/10/8/6 to 9/8/7/6

    * Brewmaster: Primal Split Fire Permanent Immolation damage increased from 15/30/45 to 20/40/60

    * Broodmother: Spiderite bounty reduced from 16-21 gold and 20 exp to 3 gold and 3 xp
    * Broodmother: Spiderling bounty reduced from 11-13 gold and 31 exp to 9 gold and 9 xp
    * Broodmother: Spiderite armor reduced from 8 to 0
    * Broodmother: Spiderling armor reduced from 8 to 0
    * Broodmother: Spiderling damage reduced from 18-19 to 14-16 (~19% less)
    * Broodmother: Spawn Spiderling manacost reduced from 120 to 100
    * Broodmother: Spawn Spiderling cooldown reduced from 10 to 11/10/9/8

    * Chen: Hand of God heal improved from 250/375/500 to 250/400/550

    * Crystal Maiden: Base armor increased by 1
    * Crystal Maiden: Freezing Field attack speed slow increased from 30 to 60

    * Dark Seer: Wall of Replica illusions incoming damage reduced from 300% to 200%
    * Dark Seer: Wall of Replica illusions outgoing damage increased from 60/75/90% to 70/85/100%
    * Dark Seer: Wall of Replica now auto attacks the hero it made the illusion of (can still be controlled)

    * Dark Willow: Bedlam damage reduced from 60/140/220 to 60/120/180
    * Dark Willow: Bedlam rotation duration increased from 1.5 to 1.8 seconds
    * Dark Willow: Cursed Crown no longer grants vision after it stuns
    * Dark Willow: Level 25 Talent increased from +1 Terrorize Duration to +1.5

    * Dazzle: Fixed Poison Touch effective area covered not scaling properly with cast range bonuses

    * Death Prophet: Base Health regen reduced from 2 to 1.5

    * Earthshaker: Base damage increased by 3

    * Ember Spirit: Flame Guard magical damage absorbed rescaled from 50/200/350/500 to 80/220/360/500
    * Ember Spirit: Searing Chains duration rescaled from 1/2/2/3 to 1.5/2/2.5/3
    * Ember Spirit: Searing Chains now does damage in 0.5 second intervals
    * Ember Spirit: Searing Chains total damage rescaled from 80/120/240/300 to 90/160/230/300

    * Enigma: Malefice stun duration rescaled from 0.25/0.5/0.75/1 to 0.4/0.6/0.8/1.0
    * Enigma: Malefice cooldown rescaled from 15 to 18/17/16/15
    * Enigma: Malefice manacost reduced from 110/130/150/160 to 100/120/140/160

    * Faceless Void: Chronosphere cooldown increased from 140/125/110 to 140/130/120

    * Invoker: Invoke manacost reduced from 60 to 40

    * Io: Tether can now target Spell Immune allies
    * Io: Tether cast point changed from 0.001 to 0
    * Io: Tether no longer applies slow on impact
    * Io: Spirits now apply a 20/40/60/80% movement speed slow on impact for 0.3 seconds
    * Io: Spirits now have two fixed positions they go to, 700 and 100 (No longer granular with toggles, but just a single press action)
    * Io: Spirits In/Out is just one ability now, alternates the direction (has a 1.5 second cooldown, same hotkey as spirits ability. Base cooldown/duration is still the same)
    * Io: Spirits creep damage increased from 8/14/20/26 to 10/18/26/34
    * Io: Spirits manacost from 150 to 120/130/140/150
    * Io: Spirits collision AoE increased from 70 to 110
    * Io: Spirits explosion damage AoE increased from 300 to 360
    * Io: Level 10 Talent changed from +400 Spirits Max Range to +25% XP
    * Io: Level 25 Talent changed from Tether Stuns to -60s Relocate Cooldown

    * Leshrac: Lightning Storm manacost increased from 75/90/105/120 to 80/100/120/140

    * Lich: Level 20 Talent increased from +120 Gold/Min to +180

    * Lycan: Summon Wolves health increased from 200/240/280/320 to 230/260/290/320
    * Lycan: Summon Wolves damage increased from 17/28/37/46 to 26/34/42/50

    * Mirana: Leap speed buff duration increased from 2 to 2.5
    * Mirana: Leap attack speed rescaled from 25/50/75/100 to 40/60/80/100
    * Mirana: Moonlight Shadow now grants 15% movement speed bonus while invisible
    * Monkey King: Primal Spring manacost reduced from 130/120/110/100 to 100

    * Morphling: Adaptive Strike Talent now has a 300 cast range buffer for the secondary targets
    * Morphling: Level 10 Talent from +300 Waveform Range to +350
    * Morphling: Level 25 Talent from +2 Multishot Adaptive Strike to +3

    * Necrophos: Reaper's Scythe respawn time penalty increased from 10/20/30 to 15/30/45

    * Omniknight: Purification cooldown increased from 11 to 14/13/12/11
    * Omniknight: Base armor reduced by 1

    * Outworld Devourer: Fixed Arcane Orb not using mana if it misses on the target
    * Outworld Devourer: Arcane Orb manacost increased from 100/120/140/160 to 110/140/170/200

    * Ogre Magi: Bloodlust on self now grants you 30/50/70/90 Attack Speed (default is 30/40/50/60)

    * Pangolier: Rolling Thunder no longer gets canceled when rooted or disabled (rolls in place instead)
    * Pangolier: Rolling Thunder cooldown increased from 70/65/60 to 70
    * Pangolier: Swashbuckle manacost increased from 70/80/90/100 to 80/90/100/110
    * Pangolier: Shield Crash cooldown increased from 13 to 19/17/15/13
    * Pangolier: Fixed Shield Crash counting Spell Immune heroes
    * Pangolier: Level 10 Talent reduced from +2 Mana Regen to +1.5

    * Pudge: Base damage increased by 7
    * Pudge: Rot slow reduced from 17/22/27/32 to 11/18/25/32

    * Pugna: Base armor increased by 1
    * Pugna: Level 15 Talent increased from +2 Nether Ward Health to +3

    * Puck: Level 20 Talent from -5s Waning Rift Cooldown to -8s

    * Queen of Pain: Sonic Wave damage increased from 290/380/470 to 320/410/500
    * Queen of Pain: Sonic Wave Scepter damage increased from 325/440/555 to 370/480/590

    * Riki: Tricks of the Trade now attacks at a slower pace, nerfed from 0.5/0.45/0.4 to 0.6/0.55/0.5

    * Rubick: Telekinesis lift duration rescaled from 1.5/1.75/2/2.25 to 1.1/1.5/1.9/2.3

    * Sand King: Caustic Finale no longer triggers when a unit is denied

    * Shadow Demon: Strength growth increased from 2.2 to 2.4

    * Shadow Fiend: Level 10 Talent reduced from 10% Spell Amplification to 8%
    * Shadow Fiend: Level 15 Talent reduced from +40 Movement Speed to +35

    * Shadow Shaman: Fixed Ether Shock effective area covered not scaling properly with cast range bonuses

    * Silencer: Glaives of Wisdom from 15/30/45/60% to 25/40/55/70%
    * Silencer: Global Silence duration increased from 4/5/6 to 4.5/5.25/6
    * Silencer: Level 15 Talent increased from +90 Gold/Min to +120

    * Slark: Base HP regen increased from 2.75 to 3.25
    * Slark: Shadow Dance move speed bonus increased from 30/35/40% to 30/40/50%

    * Spectre: Spectral Dagger manacost rescaled from 130/140/150/160 to 100/120/140/160
    * Spectre: Haunt illusion damage increased from 40 to 40/50/60%

    * Spirit Breaker: Greater Bash movespeed bonus increased from 15% to 17%
    * Spirit Breaker: Netherstrike's knockback now pushes the enemy twice the distance

    * Storm Spirit: Level 15 Talent increased from +300 Health to +400

    * Sven: Cleave distance increased from 570 to 625 (same as Battle Fury)
    * Sven: Cleave end radius increased from 300 to 330 (same as Battle Fury)

    * Terrorblade: Base HP regen reduced from 3 to 1.5
    * Terrorblade: Reflection illusion now disappears when the reflection slow debuff is removed
    * Terrorblade: Sunder minimum HP rescaled from 25% to 35/30/25%
    * Terrorblade: Sunder cast range reduced from 550 to 475

    * Timbersaw: Whirling Death attribute reduction now considers bonus attributes (instead of only base)
    * Timbersaw: Whirling Death attribute reduction lowered from 15% to 13%

    * Tiny: Tree Grab area damage reduced from 100% to 30/40/50/60%

    * Treant Protector: Leech Seed duration increased from 4.5 to 5.25 (1 extra pulse)

    * Tusk: Ice Shards duration reduced from 7 to 4/5/6/7
    * Tusk: Snowball Speed reduced from 675 to 600/625/650/675
    * Tusk: Frozen Sigil no longer provides flying vision (ground only now)

    * Underlord: Firestorm overtime percentage based damage no longer affects Roshan/Ancients
    * Underlord: Dark Rift manacost from 75/150/225 to 100/200/300

    * Undying: Tombstone spawn interval improved from 4.5/4/3.5/3 to 4/3.5/3/2.5
    * Undying: Level 15 Talent increased from +30 Decay Duration to +50
    * Undying: Level 20 Talent increased from +4 Tombestone Attacks to +6

    * Ursa: Base armor increased by 2

    * Venomancer: Poison Nova duration increased from 16 to 18 seconds

    * V isage: Grave Chill duration reduced from 3.25/4 .5/5.75/7 to 3/4/5/6

    * Warlock: Chaotic Offering Golem health increased from 1000/1500/2000 to 1000/2000/3000
    * Warlock: Chaotic Offering Golem Permnaent Immolation DPS increased from 30/40/50 to 30/50/70

    * Weaver: Health regen increased from 1.5 to 2.5
    * Weaver: The Swarm attack damage from 14/16/18/20 to 18/20/22/24

    * Wi ndranger: Powershot damage increased from 180/260/340/420 to 180/270/360/450
    * Windranger: Focus Fire attack speed increased from 350 to 400
    * Windranger: Focus Fire now always fires on the target unless you are attacking another target, or pressed stop and are not moving.

    * Winter Wyvern: Winter's Curse duration increased from 3.25/4/4.75 to 4/4.75/5.5 seconds
    * Winter Wyvern: Winter's Curse attack speed bonus reduced from 85 to 55

    * Wraith King: Wraithfire Blast manacost rescaled from 140 to 95/110/125/140
    * Wraith King: Wraithfire Blast cooldown rescaled from 8 to 11/10/9/8
    * Wraith King: Level 10 Talent changed from +40 Wraithfire DPS to +1.5s Wraithfire Blast Slow Duration

    * Witch Doctor: Maledict cooldown increased from 20 to 50/40/30/20

    * Zeus: Level 15 Talent increased from +1% Static Field to +1.5%

    Tribo

      * Omniknight: Purification cooldown increased from 11 to 14/13/12/11
      * Omniknight: Base armor reduced by 1

      As if the last patch's nerf wasn't enough for him

      r2d2

        no pulling FeelsBadMan

        oooOOOoooOOOooo

          * Broodmother: Spiderite armor reduced from 8 to 0
          * Broodmother: Spiderling armor reduced from 8 to 0
          * Broodmother: Spiderling damage reduced from 18-19 to 14-16 (~19% less)

          thank you my favourite hero is now dead

          Kotato

            techies in capitan mode means the next International will feature this hero as a pick-option???

            Pale Mannie

              REEEEEE ICEFROG DONT TOUCH PANGOLIER IN INAPPROPIATE PLACES EVER AGAIN REEEEEE

              AMIGO

                My predictions:
                MKB is now useful again which means the fall of Phantom Assassin.
                Slark and Mirana will be picked more.
                Pudge Mid.
                Alchemist and Ember will be viable again probably with a new build.
                Wr is viable.
                Bloodseeker will become an offlaner with his insane utility and heal.
                That brood change is bad. Spiders can now be killed easier with physical dmg especially with bf.
                Tiny is dead. TB is now bad because ranged heroes can now hit him farther than the sunder cast range
                Troll Warlord will be a strong carry with patch, alongside with Luna, Jugg, PL and Slark.
                and Remember to ban techies or riki every game!

                Этот комментарий был изменён
                Feachairu

                  why did they buff lycan?????!

                  AMIGO

                    Cause Lycan is shit when countered. He's a one-trick pony.

                    AMIGO

                      Madness + Armlet gave him hope as a viable carry but IceFrog quickly shut it down.

                      oooOOOoooOOOooo

                        Madness + Armlet gave him hope as a viable carry but IceFrog quickly shut it down.

                        By the way I never understood how exactly was it nerfed that no one builds it anymore? the -armor change? isn't it minor?

                        xDeprived

                          CM ulti wow

                          Rocket

                            mid corelock bumrush and windranger cancer?

                            that wisp ability rework seems meh.

                            AMIGO

                              Lycan's agi gain got nerfed from 1.9 to 1 from two succeeding patches (7.01 and 7.02). Madness nerf with more -armor and duration. Howl cd used to be only 35 sec and he had cd reduction talents which made it more annoying since howl gives so much hp to allies. 200 day and 400 night. He was a better version of chen because the hp gained was considered as a heal. I had 40k healing with lycan and its very funny.

                              MysteriousMeow

                                As expect of IF

                                disappoint

                                Rogue Knight

                                  Sven' cleave is evolved from trapezoid to semi circular again,nice

                                  ETd

                                    It feels like they are reverting some of the changes they made. Wand and BF using recipes again, some heroes' skill values going back to what they used to be, etc

                                    MIXER

                                      please deliver me from reading more of ur amazing insights ty

                                      Autumnus

                                        V isage: Grave Chill duration reduced from 3.25/4 .5/5.75/7 to 3/4/5/6
                                        Ggwp omg

                                        dota2 tutorial

                                          FUCKING ARC BUFFED

                                          A Wild Pikachu Has Appeared!

                                            hai, did you call me ? im the arc warden lord

                                            Cheap Laugh Guy

                                              Sven: Cleave distance increased from 570 to 625 (same as Battle Fury)
                                              Sven: Cleave end radius increased from 300 to 330 (same as Battle Fury)

                                              They actually read Dotabuff forums?!?!?!?

                                              https://www.dotabuff.com/topics/2018-04-19-despite-skills-name-great-cleave-its-second-worst-of-all-cleave-mechanic-in-game

                                              Этот комментарий был изменён
                                              Shou

                                                Dude @mc
                                                Ur so dumb it hurts
                                                Like
                                                Why even bother to predict changes like this over a relatively soft patch?
                                                All of these changes are not huge, except maybe brood
                                                And "mkb is useful again", as if it wasn't already good

                                                Cashmere

                                                  WHERE'S MY LONE DRUID BUFFS?

                                                  Cheap Laugh Guy

                                                    Bloodseeker and Windranger gets streak buffs
                                                    YASSSSS
                                                    After waiting forever, my time has finally come!

                                                    Cheesy Wenis

                                                      "First creep wave no longer draws aggro on the side lanes until they meet the other wave"

                                                      RIP easy offlane wins.

                                                      Bill Cutting

                                                        ^ yeah windranger should be pretty strong now - and maelstrom buff

                                                        Autumnus

                                                          Idk anymore if icefrog is trolling with these kind of buffs and nerfs

                                                          Tribo

                                                            Sad just look at my recent games my hero pool is nerfed
                                                            >GG
                                                            Time to find new heroes to play
                                                            FeelsBadMan

                                                            Upper Rank Demon: Tranqui...

                                                              RIP Terrorblade

                                                              People dont sleep on that -8s Waning Rift on Puck

                                                              Feachairu

                                                                i always took waning cd since i so bad at that hero and cant play skill 1 properly

                                                                Bungmangler

                                                                  Looks like offlane got wacked again... you will have to do the second wave pull instead now.

                                                                  Player 281121816

                                                                    Sven: Cleave distance increased from 570 to 625 (same as Battle Fury)
                                                                    Sven: Cleave end radius increased from 300 to 330 (same as Battle Fury)
                                                                    They actually read Dotabuff forums?!?!?!?

                                                                    Yesss my brother...and valve really read my whine about bullshit sf talent

                                                                    Dire Wolf

                                                                      why did they nerf maelstrom? Hardly anyone builds it now anyway.

                                                                      The mkb change is the most interesting since it's a completely different item now. Finally more options for +dmg.

                                                                      MIXER

                                                                        mael was buffed

                                                                        Dire Wolf

                                                                          how? loss of 25 attack speed for an extra 50 dmg on proc? That doesn't feel like a buff to me. Mjollnir is buffed, only lost 5 speed.

                                                                          MIXER

                                                                            javelin is a better item to have in inventory than hammer
                                                                            maybe not so much now that it doesn't pierce evasion though

                                                                            G-zooz

                                                                              So building magic wand against non spammer hero is useless now? Since it no longer give regen

                                                                              Autumnus

                                                                                ^most likely yes

                                                                                Tu tayta

                                                                                  Dark Willow nerfs :<

                                                                                  Potato PC

                                                                                    Yet another IO nerf, skill reworks and small buff.

                                                                                    Murranji

                                                                                      Item changes - all shit. Never bought wand before it provided regen unless you had a bristle or bat in lane and bought it every time it had regen, now back to no wand. Battlefury needing a recipe is shit. MKB being a weird mix of damage and attack speed and doing more damage is shit for PA so shit.

                                                                                      Bloodseeker buff! Might be the actual first time in 3 years where his “buff” is an actual buff and not more useless bloodrite cooldown and 2 second longer thirst damage crap.

                                                                                      Lich GPM buff +++

                                                                                      TB nerf - turning an already shat on hero into true dog tier. Think he’s got nothing but nerfs since 7.00 patch. Reflection is now pathetic and what is the point of taking the 300+ range talent if you need to be within 475 range of an enemy to sunder them. So stupid.

                                                                                      Slark and necro changes blergh. Way to make the game unfun to play.

                                                                                      The fact that nobody was picking the static field talent - which only restored the skill to what it was prior to patch 6.87 should tell you how useless it is compared to 40 movespeed. Plus an extra 0.5% isn’t going to change that.