just because a hero isn't broken/popular doesn't mean they need a buff. meepo was an op pubstomper before and now he is an average strength hero with a high skill cap.
leave him as is.
ye, lesh is kinda so annoying to play against as meepo. god forbid if he gets octarine. dont think a hero needs a buff per se, mby give back vision to nets.
well u can always ask ur team mid to get lesh and then pick meepo
and enemy team will have something like am ricing so free win ?
MEEPO IS STRONG AND FINE AS HE IS!!!!! L2P and stop spreading nonsence you studpid ¤%&/(UI)O.
arteezy was right about one thing on his stream, dota is a strange game, every patch finds a way to be the worst shit ever.
i like this patch. way more than troll jugg dogshit. back then i was forced to play a position (1) i dont like because no one in my team really wanted to pick those heroes
I like this patch better than troll, sniper, axe but I'm for sure bored of it.....
i actually hate this patch, theres no way in hell that a guy with 0 killing streaks can give 1300 gold
IMO they should rework how he takes XP, something like "you get half the xp, can take ult at 3,7,16" and improve stat gain. You fix the thing that you are overleveled and die forever losing lots of gold. And he would scale better in the late game too.
This or remove Aghs and increase number of meepos by 1 with 100% stats at all levels. But the latter seems broken
meepo is not good, he's garbage, just balance him
if he didn't feed a lot of gold when he died, he'd still be broken. It's the only weak part of him.
Flash farms, magic damage,dps,tanky,mobile, can't be locked down easily, melts towers...oh and has a bkb piercing ensnare...
somehow tweek it where its more viable in comp scene but not completely apeshit stupid in pubs, like it almost already is now.
meepo still OP, because in new patch skill geostrike get incrase damage,
20% less respawn? fuck yeah, just buy bloodstone, and you can get 0 second respawn every death
its like saying buff earth spirit or invoker they are all strong if you know how to play ,meepo is for advanced players he can win games 1 v 9 you just need to be good enough
Its like saying buff any hero they are all strong if you know how to play, <insert random hero> is for advanced players he can win 1v9 you just need to be good enough
pretty much what you said.
Also, yes, I think invoker needs to be buffed. It is the meta too, but I cant see a meta which favors him, why would you pick invo over SF or others? Bad farm, weak laning, useless if enemies have bkb
by advanced i meant micro skills,invoking spells,having good aiming with stun/silence,saving teammates most of the heroes dont have this they are way easier to play compared to these 3 ,there are exceptions .invoker is strong right now compared to other mid heroes(besides pugna which owns invoker) ,sf is very squishy he dies very fast to phase boots+cold snap invoker
also just had a game against sf as invoker who had more lh than i did but when i farmed my phase boots he stood no chance ,then from that point i started owning other lanes too
Actually, this whole meta is based on AOE team fighting (cough* Gyro, Queen, AA, ES, Dark Seer, Undying, Witch Doctor, Tide + more)
Even things like Lina's Dragon Slave, Lesh's lighting Spam, and stuff like that add up against him.
which honestly, isn't a good meta AT ALL for Meepo when you think about it. Stop crying, once the top meta heroes get nerfed, and a new meta forms, even if he gets ZERO changes in the next patch, he's automatically going to be great again. I think Meepo would HONESTLY DO WELL in "ALMOST" EVERY OTHER meta type besides AOE team fighting, so just wait for the next patch or two, seriously, the hero still stomps 1, 2, and 3K, maybe even 4K (to some degree from what im hearing from my Meepo expert friends) MMR easily, so that still says something, he's still good. Once this AOE early team fight meta is gone, he's gonna be even better, even without buffs.
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IMO, this hero is in a pretty bad place
- they took away his 20% respawn timer. For a hero hard to learn but who usually outlevels and outfarm opponents once he dies he will be dead for a long time.
- same reason, outleveling and outfarming opponents makes him heavily countered by comeback mechanic, he dies once and he gives 2k per hero to enemy team
-they took away Break from hex, his only way to deal with evasion
My suggestions would be
- upon purchasing aghs he gets 20% less respawn time again/ 20% less xp and gold bounty when he dies
OR
- make bkb viable on him. When activated, all clones get magic immunity. I dont think will imbalance him.
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